Страница 82 из 147 ПерваяПервая ... 3272808182838492132 ... ПоследняяПоследняя
Показано с 811 по 820 из 1470

Тема: Помощь с скриптами (RGSS)

  1. #811
    Хранитель Аватар для Темный
    Информация о пользователе
    Регистрация
    13.05.2011
    Сообщений
    2,449
    Записей в дневнике
    20
    Репутация: 50 Добавить или отнять репутацию

    По умолчанию

    Вообще хрень вышло)) но я нашел способ)
    а вот твой вариант)

    еще хуже а я нашел вариант вообще без стрелки окна)



  2. #812
    eXe
    Гость Аватар для eXe

    По умолчанию

    ????

  3. #813
    Хранитель Аватар для Темный
    Информация о пользователе
    Регистрация
    13.05.2011
    Сообщений
    2,449
    Записей в дневнике
    20
    Репутация: 50 Добавить или отнять репутацию

    По умолчанию

    А вот мое идеальное решение проблемы)



  4. #814

    По умолчанию Помогите разобраться.

    Добрый день! Возникла небольшая проблема с установкой 3х MOG скриптов:

    MOG_Adv_Battle_Hud - работает вцелом но не отображает портреты.
    MOG_Damage_Popup и MOG_Enemy_HP не работают вообще.

    Буду очень вам признателен, если поможете привести все в порядок.
    Заранее благодарю

    Ссылочка архив

  5. #815
    Хранитель Аватар для Темный
    Информация о пользователе
    Регистрация
    13.05.2011
    Сообщений
    2,449
    Записей в дневнике
    20
    Репутация: 50 Добавить или отнять репутацию

    По умолчанию

    Возникла небольшая проблема с установкой 3х MOG скриптов:

    MOG_Adv_Battle_Hud - работает вцелом но не отображает портреты.
    MOG_Damage_Popup и MOG_Enemy_HP не работают вообще.
    Наверное не перенес ты дополнительные графические файлы которые нужны для работы этих скриптов.
    открой папку графика в мастер демки потом папку системы и от туда в папку своего проекта перенеси
    графику в свою папку и все будет работать. По поводу скрипта худ то там он требует набор портретов ты
    видать изменил героев а портретов с такими названиями нет.



  6. #816

    По умолчанию

    Цитата Сообщение от Темный Посмотреть сообщение
    Наверное не перенес ты дополнительные графические файлы которые нужны для работы этих скриптов.
    открой папку графика в мастер демки потом папку системы и от туда в папку своего проекта перенеси
    графику в свою папку и все будет работать. По поводу скрипта худ то там он требует набор портретов ты
    видать изменил героев а портретов с такими названиями нет.
    Разобрался в чем беда. Скрипт анимированных батлеров не совместим с MOG Hud`ом

  7. #817
    Хранитель Аватар для Темный
    Информация о пользователе
    Регистрация
    13.05.2011
    Сообщений
    2,449
    Записей в дневнике
    20
    Репутация: 50 Добавить или отнять репутацию

    По умолчанию

    Для анимированных батлеров другой скрипт есть чтоб морды показывать правда не такой красивый как у MoG



  8. #818
    Пользователь Аватар для Славка
    Информация о пользователе
    Регистрация
    08.05.2012
    Сообщений
    38
    Репутация: 3 Добавить или отнять репутацию

    По умолчанию

    Нужна помощь со скриптовой боевкой Minkoff's Animated Battlers на xp.Как выбирать, как будет выглядеть враг во время сражения-обычная картинка-баттлер, чарсет или анимированный баттлер.

  9. #819

    По умолчанию

    Почитал Юзер мануал и вопрос снялся
    Последний раз редактировалось Наномед; 16.12.2012 в 02:00.

  10. #820

    По умолчанию Помогите со скриптами для VX Ace

    У меня есть скрипт для настроек но его можно открыть только в игре в меню на клавишу X. Я бы хотел что бы его можно было открыть и в гл. меню.
    Вот скрипт:
    Код:
    #==============================================================================
    # 
    # ▼ Yanfly Engine Ace - System Options v1.00
    # -- Last Updated: 2012.01.01
    # -- Level: Normal
    # -- Requires: n/a
    # 
    #==============================================================================
    
    $imported = {} if $imported.nil?
    $imported["YEA-SystemOptions"] = true
    
    #==============================================================================
    # ▼ Updates
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # 2012.01.01 - Started Script and Finished.
    # 
    #==============================================================================
    # ▼ Introduction
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script replaces the "Game End" option in the Main Menu with a "System"
    # menu where the player can adjust various settings in the game. Of them, the
    # player can change the window colour, the volume for BGM, BGS, SFX, set
    # automatic dashing, message text to display instantly, and speed up battles by
    # hiding battle animations.
    # 
    #==============================================================================
    # ▼ Instructions
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # To install this script, open up your script editor and copy/paste this script
    # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
    # 
    # -----------------------------------------------------------------------------
    # Script Calls - These commands are used with script calls.
    # -----------------------------------------------------------------------------
    # $game_system.volume_change(:bgm, x)
    # $game_system.volume_change(:bgs, x)
    # $game_system.volume_change(:sfx, x)
    # Unlike the previous Yanfly Engines, this version does not bind volume to a
    # variable. Use the script call to change the bgm, bgs, or sfx sound rate by
    # x increment. Use a negative value to lower the volume.
    # 
    # $game_system.set_autodash(true)
    # $game_system.set_autodash(false)
    # Turns autodash on (true) or off (false).
    # 
    # $game_system.set_instantmsg(true)
    # $game_system.set_instantmsg(false)
    # Turns instant messages on (true) or off (false).
    # 
    # $game_system.set_animations(true)
    # $game_system.set_animations(false)
    # Turns battle animations on (true) or off (false).
    # 
    #==============================================================================
    # ▼ Compatibility
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
    # it will run with RPG Maker VX without adjusting.
    # 
    #==============================================================================
    
    module YEA
      module SYSTEM
        
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # - General Setting -
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # These are the general settings that govern the System settings. This will
        # change the "Game End" vocab, and disable or enable autodash, instant
        # messages, or animations by default.
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        COMMAND_NAME = "System"      # Command name used to replace Game End.
        DEFAULT_AUTODASH   = true    # Enable automatic dashing by default?
        DEFAULT_INSTANTMSG = false   # Enable instant message text by default?
        DEFAULT_ANIMATIONS = true    # Enable battle animations by default?
        
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # - Command Settings -
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # These settings adjust the commands shown in the command list. Add, remove
        # or rearrange the commands as you see fit. Here's a list of which commands
        # do what:
        # 
        # -------------------------------------------------------------------------
        # :command         Description
        # -------------------------------------------------------------------------
        # :blank           Inserts an empty blank space.
        # 
        # :window_red      Changes the red tone for all windows.
        # :window_grn      Changes the green tone for all windows.
        # :window_blu      Changes the blue tone for all windows.
        # 
        # :volume_bgm      Changes the BGM volume used.
        # :volume_bgs      Changes the BGS volume used.
        # :volume_sfx      Changes the SFX volume used.
        # 
        # :autodash        Sets the player to automatically dash.
        # :instantmsg      Sets message text to appear instantly.
        # :animations      Enables battle animations or disables them.
        # 
        # :to_title        Returns to the title screen.
        # :shutdown        Shuts down the game.
        # 
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        COMMANDS =[
          :window_red,   # Changes the red tone for all windows.
          :window_grn,   # Changes the green tone for all windows.
          :window_blu,   # Changes the blue tone for all windows.
          :volume_bgm,   # Changes the BGM volume used.
          :volume_bgs,   # Changes the BGS volume used.
          :volume_sfx,   # Changes the SFX volume used.
          :blank,
          :autodash,     # Sets the player to automatically dash.
          :instantmsg,   # Sets message text to appear instantly.
          :animations,   # Enables battle animations or disables them.
        # :switch_1,     # Custom Switch 1. Adjust settings below.
        # :switch_2,     # Custom Switch 2. Adjust settings below.
        # :variable_1,   # Custom Variable 1. Adjust settings below.
        # :variable_2,   # Custom Variable 2. Adjust settings below.
          :blank,
          :to_title,     # Returns to the title screen.
          :shutdown,     # Shuts down the game.
        ] # Do not remove this.
        
        #--------------------------------------------------------------------------
        # - Custom Switches -
        # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
        # If you want your game to have system options other than just the ones
        # listed above, you can insert custom switches here to produce such an
        # effect. Adjust the settings here as you see fit.
        #--------------------------------------------------------------------------
        CUSTOM_SWITCHES ={
        # -------------------------------------------------------------------------
        # :switch    => [Switch, Name, Off Text, On Text, 
        #                Help Window Description
        #               ], # Do not remove this.
        # -------------------------------------------------------------------------
          :switch_1  => [ 1, "Custom Switch 1", "OFF", "ON",
                         "Help description used for custom switch 1."
                        ],
        # -------------------------------------------------------------------------
          :switch_2  => [ 2, "Custom Switch 2", "OFF", "ON",
                         "Help description used for custom switch 2."
                        ],
        # -------------------------------------------------------------------------
        } # Do not remove this.
        
        #--------------------------------------------------------------------------
        # - Custom Variables -
        # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
        # If you want your game to have system options other than just the ones
        # listed above, you can insert custom variables here to produce such an
        # effect. Adjust the settings here as you see fit.
        #--------------------------------------------------------------------------
        CUSTOM_VARIABLES ={
        # -------------------------------------------------------------------------
        # :variable   => [Switch, Name, Colour1, Colour2, Min, Max,
        #                 Help Window Description
        #                ], # Do not remove this.
        # -------------------------------------------------------------------------
          :variable_1 => [ 1, "Custom Variable 1", 9, 1, -100, 100,
                          "Help description used for custom variable 1."
                         ],
        # -------------------------------------------------------------------------
          :variable_2 => [ 2, "Custom Variable 2", 10, 2, -10, 10,
                          "Help description used for custom variable 2."
                         ],
        # -------------------------------------------------------------------------
        } # Do not remove this.
        
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # - Vocab Settings -
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # This hash adjusts the vocab used for both the commands and the help
        # description that appears above the command window. Note that for the
        # command help descriptions, you may use text codes. Use \n to linebreak.
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        COMMAND_VOCAB ={
        # -------------------------------------------------------------------------
        # :command    => [Command Name, Option1, Option2
        #                 Help Window Description,
        #                ], # Do not remove this.
        # -------------------------------------------------------------------------
          :blank      => ["", "None", "None",
                          ""
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :window_red => ["Window Red", "None", "None",
                          "Change the red colour tone for windows.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :window_grn => ["Window Green", "None", "None",
                          "Change the green colour tone for windows.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :window_blu => ["Window Blue", "None", "None",
                          "Change the blue colour tone for windows.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :volume_bgm => ["BGM Volume", 12, 4, # Options 1 & 2 are Gauge Colours.
                          "Change the volume used for background music.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :volume_bgs => ["BGS Volume", 13, 5, # Options 1 & 2 are Gauge Colours.
                          "Change the volume used for background sound.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :volume_sfx => ["SFX Volume", 14, 6, # Options 1 & 2 are Gauge Colours.
                          "Change the volume used for sound effects.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :autodash   => ["Auto-Dash", "Walk", "Dash",
                          "Automatically dash without holding the run button."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :instantmsg => ["Instant Text", "Normal", "Instant",
                          "Set message text to appear one-by-one or instantly."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :animations => ["Battle Animations", "Hide", "Show",
                          "Hide animations during battle to speed up battles?"
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :to_title   => ["Return to Title Screen", "None", "None",
                          "Go back to the title screen."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :shutdown   => ["Shutdown Game", "None", "None",
                          "Turns off the game."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
        } # Do not remove this.
        
      end # SYSTEM
    end # YEA
    
    #==============================================================================
    # ▼ Editting anything past this point may potentially result in causing
    # computer damage, incontinence, explosion of user's head, coma, death, and/or
    # halitosis so edit at your own risk.
    #==============================================================================
    
    #==============================================================================
    # ■ Vocab
    #==============================================================================
    
    module Vocab
      
      #--------------------------------------------------------------------------
      # overwrite method: self.game_end
      #--------------------------------------------------------------------------
      def self.game_end
        return YEA::SYSTEM::COMMAND_NAME
      end
      
    end # Vocab
    
    #==============================================================================
    # ■ RPG::BGM
    #==============================================================================
    
    class RPG::BGM < RPG::AudioFile
      
      #--------------------------------------------------------------------------
      # overwrite method: play
      #--------------------------------------------------------------------------
      def play(pos = 0)
        if @name.empty?
          Audio.bgm_stop
          @@last = RPG::BGM.new
        else
          volume = @volume
          volume *= $game_system.volume(:bgm) * 0.01 unless $game_system.nil?
          Audio.bgm_play('Audio/BGM/' + @name, volume, @pitch, pos)
          @@last = self.clone
        end
      end
      
    end # RPG::BGM
    
    #==============================================================================
    # ■ RPG::ME
    #==============================================================================
    
    class RPG::ME < RPG::AudioFile
      
      #--------------------------------------------------------------------------
      # overwrite method: play
      #--------------------------------------------------------------------------
      def play
        if @name.empty?
          Audio.me_stop
        else
          volume = @volume
          volume *= $game_system.volume(:bgm) * 0.01 unless $game_system.nil?
          Audio.me_play('Audio/ME/' + @name, volume, @pitch)
        end
      end
      
    end # RPG::ME
    
    #==============================================================================
    # ■ RPG::BGS
    #==============================================================================
    
    class RPG::BGS < RPG::AudioFile
      
      #--------------------------------------------------------------------------
      # overwrite method: play
      #--------------------------------------------------------------------------
      def play(pos = 0)
        if @name.empty?
          Audio.bgs_stop
          @@last = RPG::BGS.new
        else
          volume = @volume
          volume *= $game_system.volume(:bgs) * 0.01 unless $game_system.nil?
          Audio.bgs_play('Audio/BGS/' + @name, volume, @pitch, pos)
          @@last = self.clone
        end
      end
      
    end # RPG::BGS
    
    #==============================================================================
    # ■ RPG::SE
    #==============================================================================
    
    class RPG::SE < RPG::AudioFile
      
      #--------------------------------------------------------------------------
      # overwrite method: play
      #--------------------------------------------------------------------------
      def play
        unless @name.empty?
          volume = @volume
          volume *= $game_system.volume(:sfx) * 0.01 unless $game_system.nil?
          Audio.se_play('Audio/SE/' + @name, volume, @pitch)
        end
      end
      
    end # RPG::SE
    
    #==============================================================================
    # ■ Game_System
    #==============================================================================
    
    class Game_System
      
      #--------------------------------------------------------------------------
      # alias method: initialize
      #--------------------------------------------------------------------------
      alias game_system_initialize_so initialize
      def initialize
        game_system_initialize_so
        init_volume_control
        init_autodash
        init_instantmsg
        init_animations
      end
      
      #--------------------------------------------------------------------------
      # new method: init_volume_control
      #--------------------------------------------------------------------------
      def init_volume_control
        @volume = {}
        @volume[:bgm] = 100
        @volume[:bgs] = 100
        @volume[:sfx] = 100
      end
      
      #--------------------------------------------------------------------------
      # new method: volume
      #--------------------------------------------------------------------------
      def volume(type)
        init_volume_control if @volume.nil?
        return [[@volume[type], 0].max, 100].min
      end
      
      #--------------------------------------------------------------------------
      # new method: volume_change
      #--------------------------------------------------------------------------
      def volume_change(type, increment)
        init_volume_control if @volume.nil?
        @volume[type] += increment
        @volume[type] = [[@volume[type], 0].max, 100].min
      end
      
      #--------------------------------------------------------------------------
      # new method: init_autodash
      #--------------------------------------------------------------------------
      def init_autodash
        @autodash = YEA::SYSTEM::DEFAULT_AUTODASH
      end
      
      #--------------------------------------------------------------------------
      # new method: autodash?
      #--------------------------------------------------------------------------
      def autodash?
        init_autodash if @autodash.nil?
        return @autodash
      end
      
      #--------------------------------------------------------------------------
      # new method: set_autodash
      #--------------------------------------------------------------------------
      def set_autodash(value)
        @autodash = value
      end
      
      #--------------------------------------------------------------------------
      # new method: init_instantmsg
      #--------------------------------------------------------------------------
      def init_instantmsg
        @instantmsg = YEA::SYSTEM::DEFAULT_INSTANTMSG
      end
      
      #--------------------------------------------------------------------------
      # new method: instantmsg?
      #--------------------------------------------------------------------------
      def instantmsg?
        init_instantmsg if @instantmsg.nil?
        return @instantmsg
      end
      
      #--------------------------------------------------------------------------
      # new method: set_instantmsg
      #--------------------------------------------------------------------------
      def set_instantmsg(value)
        @instantmsg = value
      end
      
      #--------------------------------------------------------------------------
      # new method: init_animations
      #--------------------------------------------------------------------------
      def init_animations
        @animations = YEA::SYSTEM::DEFAULT_ANIMATIONS
      end
      
      #--------------------------------------------------------------------------
      # new method: animations?
      #--------------------------------------------------------------------------
      def animations?
        init_animations if @animations.nil?
        return @animations
      end
      
      #--------------------------------------------------------------------------
      # new method: set_animations
      #--------------------------------------------------------------------------
      def set_animations(value)
        @animations = value
      end
      
    end # Game_System
    
    #==============================================================================
    # ■ Game_Player
    #==============================================================================
    
    class Game_Player < Game_Character
      
      #--------------------------------------------------------------------------
      # alias method: dash?
      #--------------------------------------------------------------------------
      alias game_player_dash_so dash?
      def dash?
        if $game_system.autodash?
          return false if @move_route_forcing
          return false if $game_map.disable_dash?
          return false if vehicle
          return !Input.press?(:A)
        else
          return game_player_dash_so
        end
      end
      
    end # Game_Player
    
    #==============================================================================
    # ■ Scene_Battle
    #==============================================================================
    
    class Scene_Battle < Scene_Base
      
      #--------------------------------------------------------------------------
      # alias method: show_fast?
      #--------------------------------------------------------------------------
      alias scene_battle_show_fast_so show_fast?
      def show_fast?
        return true unless $game_system.animations?
        return scene_battle_show_fast_so
      end
      
      #--------------------------------------------------------------------------
      # alias method: show_normal_animation
      #--------------------------------------------------------------------------
      alias scene_battle_show_normal_animation_so show_normal_animation
      def show_normal_animation(targets, animation_id, mirror = false)
        return unless $game_system.animations?
        scene_battle_show_normal_animation_so(targets, animation_id, mirror)
      end
      
    end # Scene_Battle
    
    #==============================================================================
    # ■ Window_Message
    #==============================================================================
    
    class Window_Message < Window_Base
      
      #--------------------------------------------------------------------------
      # alias method: clear_flags
      #--------------------------------------------------------------------------
      alias window_message_clear_flags_so clear_flags
      def clear_flags
        window_message_clear_flags_so
        @show_fast = true if $game_system.instantmsg?
      end
      
    end # Window_Message
    
    #==============================================================================
    # ■ Window_SystemOptions
    #==============================================================================
    
    class Window_SystemOptions < Window_Command
      
      #--------------------------------------------------------------------------
      # initialize
      #--------------------------------------------------------------------------
      def initialize(help_window)
        @help_window = help_window
        super(0, @help_window.height)
        refresh
      end
      
      #--------------------------------------------------------------------------
      # window_width
      #--------------------------------------------------------------------------
      def window_width; return Graphics.width; end
      
      #--------------------------------------------------------------------------
      # window_height
      #--------------------------------------------------------------------------
      def window_height; return Graphics.height - @help_window.height; end
      
      #--------------------------------------------------------------------------
      # update_help
      #--------------------------------------------------------------------------
      def update_help
        if current_symbol == :custom_switch || current_symbol == :custom_variable
          text = @help_descriptions[current_ext]
        else
          text = @help_descriptions[current_symbol]
        end
        text = "" if text.nil?
        @help_window.set_text(text)
      end
      
      #--------------------------------------------------------------------------
      # ok_enabled?
      #--------------------------------------------------------------------------
      def ok_enabled?
        return true if [:to_title, :shutdown].include?(current_symbol)
        return false
      end
      
      #--------------------------------------------------------------------------
      # make_command_list
      #--------------------------------------------------------------------------
      def make_command_list
        @help_descriptions = {}
        for command in YEA::SYSTEM::COMMANDS
          case command
          when :blank
            add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
            @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
          when :window_red, :window_grn, :window_blu
            add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
            @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
          when :volume_bgm, :volume_bgs, :volume_sfx
            add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
            @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
          when :autodash, :instantmsg, :animations
            add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
            @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
          when :to_title, :shutdown
            add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
            @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
          else
            process_custom_switch(command)
            process_custom_variable(command)
          end
        end
      end
      
      #--------------------------------------------------------------------------
      # process_custom_switch
      #--------------------------------------------------------------------------
      def process_custom_switch(command)
        return unless YEA::SYSTEM::CUSTOM_SWITCHES.include?(command)
        name = YEA::SYSTEM::CUSTOM_SWITCHES[command][1]
        add_command(name, :custom_switch, true, command)
        @help_descriptions[command] = YEA::SYSTEM::CUSTOM_SWITCHES[command][4]
      end
      
      #--------------------------------------------------------------------------
      # process_custom_variable
      #--------------------------------------------------------------------------
      def process_custom_variable(command)
        return unless YEA::SYSTEM::CUSTOM_VARIABLES.include?(command)
        name = YEA::SYSTEM::CUSTOM_VARIABLES[command][1]
        add_command(name, :custom_variable, true, command)
        @help_descriptions[command] = YEA::SYSTEM::CUSTOM_VARIABLES[command][6]
      end
      
      #--------------------------------------------------------------------------
      # draw_item
      #--------------------------------------------------------------------------
      def draw_item(index)
        reset_font_settings
        rect = item_rect(index)
        contents.clear_rect(rect)
        case @list[index][:symbol]
        when :window_red, :window_grn, :window_blu
          draw_window_tone(rect, index, @list[index][:symbol])
        when :volume_bgm, :volume_bgs, :volume_sfx
          draw_volume(rect, index, @list[index][:symbol])
        when :autodash, :instantmsg, :animations
          draw_toggle(rect, index, @list[index][:symbol])
        when :to_title, :shutdown
          draw_text(item_rect_for_text(index), command_name(index), 1)
        when :custom_switch
          draw_custom_switch(rect, index, @list[index][:ext])
        when :custom_variable
          draw_custom_variable(rect, index, @list[index][:ext])
        end
      end
      
      #--------------------------------------------------------------------------
      # draw_window_tone
      #--------------------------------------------------------------------------
      def draw_window_tone(rect, index, symbol)
        name = @list[index][:name]
        draw_text(0, rect.y, contents.width/2, line_height, name, 1)
        #---
        dx = contents.width / 2
        tone = $game_system.window_tone
        case symbol
        when :window_red
          rate = (tone.red + 255.0) / 510.0
          colour1 = Color.new(128, 0, 0)
          colour2 = Color.new(255, 0, 0)
          value = tone.red.to_i
        when :window_grn
          rate = (tone.green + 255.0) / 510.0
          colour1 = Color.new(0, 128, 0)
          colour2 = Color.new(0, 255, 0)
          value = tone.green.to_i
        when :window_blu
          rate = (tone.blue + 255.0) / 510.0
          colour1 = Color.new(0, 0, 128)
          colour2 = Color.new(0, 0, 255)
          value = tone.blue.to_i
        end
        draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
        draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
      end
      
      #--------------------------------------------------------------------------
      # draw_volume
      #--------------------------------------------------------------------------
      def draw_volume(rect, index, symbol)
        name = @list[index][:name]
        draw_text(0, rect.y, contents.width/2, line_height, name, 1)
        #---
        dx = contents.width / 2
        case symbol
        when :volume_bgm
          rate = $game_system.volume(:bgm)
        when :volume_bgs
          rate = $game_system.volume(:bgs)
        when :volume_sfx
          rate = $game_system.volume(:sfx)
        end
        colour1 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][1])
        colour2 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][2])
        value = sprintf("%d%%", rate)
        rate *= 0.01
        draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
        draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
      end
      
      #--------------------------------------------------------------------------
      # draw_toggle
      #--------------------------------------------------------------------------
      def draw_toggle(rect, index, symbol)
        name = @list[index][:name]
        draw_text(0, rect.y, contents.width/2, line_height, name, 1)
        #---
        dx = contents.width / 2
        case symbol
        when :autodash
          enabled = $game_system.autodash?
        when :instantmsg
          enabled = $game_system.instantmsg?
        when :animations
          enabled = $game_system.animations?
        end
        dx = contents.width/2
        change_color(normal_color, !enabled)
        option1 = YEA::SYSTEM::COMMAND_VOCAB[symbol][1]
        draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
        dx += contents.width/4
        change_color(normal_color, enabled)
        option2 = YEA::SYSTEM::COMMAND_VOCAB[symbol][2]
        draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
      end
      
      #--------------------------------------------------------------------------
      # cursor_right
      #--------------------------------------------------------------------------
      def draw_custom_switch(rect, index, ext)
        name = @list[index][:name]
        draw_text(0, rect.y, contents.width/2, line_height, name, 1)
        #---
        dx = contents.width / 2
        enabled = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
        dx = contents.width/2
        change_color(normal_color, !enabled)
        option1 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][2]
        draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
        dx += contents.width/4
        change_color(normal_color, enabled)
        option2 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][3]
        draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
      end
      
      #--------------------------------------------------------------------------
      # draw_custom_variable
      #--------------------------------------------------------------------------
      def draw_custom_variable(rect, index, ext)
        name = @list[index][:name]
        draw_text(0, rect.y, contents.width/2, line_height, name, 1)
        #---
        dx = contents.width / 2
        value = $game_variables[YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]]
        colour1 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][2])
        colour2 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][3])
        minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
        maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
        rate = (value - minimum).to_f / [(maximum - minimum).to_f, 0.01].max
        dx = contents.width/2
        draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
        draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
      end
      
      #--------------------------------------------------------------------------
      # cursor_right
      #--------------------------------------------------------------------------
      def cursor_right(wrap = false)
        cursor_change(:right)
        super(wrap)
      end
      
      #--------------------------------------------------------------------------
      # cursor_left
      #--------------------------------------------------------------------------
      def cursor_left(wrap = false)
        cursor_change(:left)
        super(wrap)
      end
      
      #--------------------------------------------------------------------------
      # cursor_change
      #--------------------------------------------------------------------------
      def cursor_change(direction)
        case current_symbol
        when :window_red, :window_blu, :window_grn
          change_window_tone(direction)
        when :volume_bgm, :volume_bgs, :volume_sfx
          change_volume(direction)
        when :autodash, :instantmsg, :animations
          change_toggle(direction)
        when :custom_switch
          change_custom_switch(direction)
        when :custom_variable
          change_custom_variables(direction)
        end
      end
      
      #--------------------------------------------------------------------------
      # change_window_tone
      #--------------------------------------------------------------------------
      def change_window_tone(direction)
        Sound.play_cursor
        value = direction == :left ? -1 : 1
        value *= 10 if Input.press?(:A)
        tone = $game_system.window_tone.clone
        case current_symbol
        when :window_red; tone.red += value
        when :window_grn; tone.green += value
        when :window_blu; tone.blue += value
        end
        $game_system.window_tone = tone
        draw_item(index)
      end
      
      #--------------------------------------------------------------------------
      # change_window_tone
      #--------------------------------------------------------------------------
      def change_volume(direction)
        Sound.play_cursor
        value = direction == :left ? -1 : 1
        value *= 10 if Input.press?(:A)
        case current_symbol
        when :volume_bgm
          $game_system.volume_change(:bgm, value)
          RPG::BGM::last.play
        when :volume_bgs
          $game_system.volume_change(:bgs, value)
          RPG::BGS::last.play
        when :volume_sfx
          $game_system.volume_change(:sfx, value)
        end
        draw_item(index)
      end
      
      #--------------------------------------------------------------------------
      # change_toggle
      #--------------------------------------------------------------------------
      def change_toggle(direction)
        value = direction == :left ? false : true
        case current_symbol
        when :autodash
          current_case = $game_system.autodash?
          $game_system.set_autodash(value)
        when :instantmsg
          current_case = $game_system.instantmsg?
          $game_system.set_instantmsg(value)
        when :animations
          current_case = $game_system.animations?
          $game_system.set_animations(value)
        end
        Sound.play_cursor if value != current_case
        draw_item(index)
      end
      
      #--------------------------------------------------------------------------
      # change_custom_switch
      #--------------------------------------------------------------------------
      def change_custom_switch(direction)
        value = direction == :left ? false : true
        ext = current_ext
        current_case = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
        $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]] = value
        Sound.play_cursor if value != current_case
        draw_item(index)
      end
      
      #--------------------------------------------------------------------------
      # change_custom_variables
      #--------------------------------------------------------------------------
      def change_custom_variables(direction)
        Sound.play_cursor
        value = direction == :left ? -1 : 1
        value *= 10 if Input.press?(:A)
        ext = current_ext
        var = YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]
        minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
        maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
        $game_variables[var] += value
        $game_variables[var] = [[$game_variables[var], minimum].max, maximum].min
        draw_item(index)
      end
      
    end # Window_SystemOptions
    
    #==============================================================================
    # ■ Scene_Menu
    #==============================================================================
    
    class Scene_Menu < Scene_MenuBase
      
      #--------------------------------------------------------------------------
      # overwrite method: command_game_end
      #--------------------------------------------------------------------------
      def command_game_end
        SceneManager.call(Scene_System)
      end
      
    end # Scene_Menu
    
    #==============================================================================
    # ■ Scene_System
    #==============================================================================
    
    class Scene_System < Scene_MenuBase
      
      #--------------------------------------------------------------------------
      # start
      #--------------------------------------------------------------------------
      def start
        super
        create_help_window
        create_command_window
      end
      
      #--------------------------------------------------------------------------
      # create_command_window
      #--------------------------------------------------------------------------
      def create_command_window
        @command_window = Window_SystemOptions.new(@help_window)
        @command_window.set_handler(:cancel, method(:return_scene))
        @command_window.set_handler(:to_title, method(:command_to_title))
        @command_window.set_handler(:shutdown, method(:command_shutdown))
      end
      
      #--------------------------------------------------------------------------
      # command_to_title
      #--------------------------------------------------------------------------
      def command_to_title
        fadeout_all
        SceneManager.goto(Scene_Title)
      end
      
      #--------------------------------------------------------------------------
      # command_shutdown
      #--------------------------------------------------------------------------
      def command_shutdown
        fadeout_all
        SceneManager.exit
      end
      
    end # Scene_System
    
    #==============================================================================
    # 
    # ▼ End of File
    # 
    #==============================================================================
    Нужен скрипт на боевую систему в реальном времени.
    И ещё нужен скрипт для изменения стандартных настроек (папки сохранения, управления и т.д.)
    Добра Всем! :3

Страница 82 из 147 ПерваяПервая ... 3272808182838492132 ... ПоследняяПоследняя

Информация о теме

Пользователи, просматривающие эту тему

Эту тему просматривают: 2 (пользователей: 0 , гостей: 2)

Метки этой темы

Социальные закладки

Социальные закладки

Ваши права

  • Вы не можете создавать новые темы
  • Вы не можете отвечать в темах
  • Вы не можете прикреплять вложения
  • Вы не можете редактировать свои сообщения
  •  
Помощь с скриптами (RGSS)