#================================================= =============================#
# [RGSS2] Equipaments in Map Screen #
#------------------------------------------------------------------------------#
# $RafiScripts.by = Rafidelis(Rafis) #
# $RafiScripts.version = 1.0 #
# $RafiScripts.release_date = 09/09/09 (legal nй?) (d/m/y) #
# $RafiScripts.email =
Rafa_Fidelis@hotmail.com or
Rafa_Fidelis@yahoo.com.br #
# $RafiScripts.website =
http://www.ReinoRPG.com/forum #
#================================================= =============================#
#================================================= =============================#
# [** $RafiScripts.versions **] // Versхes do Script/ Script Versions #
#------------------------------------------------------------------------------#
# 22/09/08 - Version 1.0 Released #
# 09/09/09 - Version 2.0 Released #
#================================================= =============================#
#================================================= =============================#
# [** $RafiScripts.desc **] // Sobre o Script / About Script #
#------------------------------------------------------------------------------#
# Este script,й uma nova versгo de um velho script que criei,а uns 10 meses #
# atras.E claro,dessa vez uma versгo aprimorada e melhor,totalmente sem lags. #
# O que este Script Faz? :Ele mostra na tela os equipamentos atuais do jogador #
#------------------------------------------------------------------------------#
# ** Features : #
# (*) View the equipment in the Vertical (|) or Horizontal (_) #
# (*) Displays the attack or defense of equipment. #
# (*) Show / Hide the equipment through a key. #
# (*) Use a background image if desired. #
# (*) Displaying a text, in 'empty' equipment slots #
# (*) Compatible with scripts that increase the amount of equipment slots. #
# (*) Updated only when some equipment is modified, thus totally avoids the #
# possible lags т.У #
#------------------------------------------------------------------------------#
#================================================= =============================#
# [** $RafiScripts.instr ] // Instruзхes #
#------------------------------------------------------------------------------#
# 1° Paste above the Main #
# 2° Edit the constants in Module Rafidelis: MapEquip if you want. #
# 3° If you want to use a background image,it's must be in picture folder #
#------------------------------------------------------------------------------#
#================================================= =============================#
# [** Module Rafidelis ] #
#[**Modulo necessario para rodar os Scripts criados por Rafidelis(RafiScripts)]#
#================================================= =============================#
module Rafidelis
#================================================= =============================#
# Rafidelis.add_script - Name : Name of Script - Version : Version of Script #
#------------------------------------------------------------------------------#
def self.add_script(name,version)
$RafiScripts = [] if $RafiScripts.nil?
$RafiScripts.push("Name : #{name} - Version: #{version}")
end
#================================================= =============================#
# Rafidelis.script_exist? - Name : Name of Script - Version : Version of Script#
#------------------------------------------------------------------------------#
def self.script_exist?(name,version)
$RafiScripts = [] if $RafiScripts.nil?
return $RafiScripts.include?("Name : #{name} - Version: #{version}")
end
#================================================= =============================#
# Rafidelis.scripts - Return all scripts create by Rafidelis(RafiScripts) #
#------------------------------------------------------------------------------#
def self.scripts
print $RafiScripts
end
#================================================= =============================#
# Rafidelis.create_txt - Create a .txt with all Rafidelis(RafiScripts) scripts #
#------------------------------------------------------------------------------#
def self.create_txt(filename="RafideliScripts")
file = File.open("#{filename}.txt","wb")
for i in 0...$RafiScripts.size
file.write("#{$RafiScripts[i]}\r\n")
end
end
#================================================= ===========================#
# (***) Modulo de Opзхes para o Script de Equipamento na Tela. #
#================================================= ===========================#
module MapEquip
# Adding the Script at the System. Don't Modify
name = "Equipaments in Map Screen"
version = "1.0"
Rafidelis.add_script(name,version)
# Script add at the System
# Mode = use "V" -> Vertical or "H" -> Horizontal
Mode = "V"
# Background Picture,if you do not use leave the name in ".
BackGround_Image = "Equip_Back"
# Show equipaments informations ? -> Attack and Defense.
Display_Equip_Info = true
# Terms to be displayed before the attack power and defense power.
Terms = ["Атк : ","Зщт : "]
# Text Displayed when the equipament slot is empty.
No_Equip_Text = "Пусто"
# Horizontal position of Equipment. Default -> - 10
Window_X = -10
# Vertical position of Equipment. Default -> - 10
Window_Y = 50
# Opacity of the window,recommended leave 0
Window_Opacity = 0
# Use the keyboard to Show / Hide the equipments?
Use_Input = true
# If Use_Input = true set down the key to be used.
# Set according the RPGMaker Default.See down some keys.
# "Key in RPGMaker" -> the original keyboard key.
# "A" -> Z : "Y" -> S : "Z" -> D : "X" - A : "L" -> Q : "R" -> W
Key = "X"
# If Use_Input = false, set down the ID of a switch to control
# Display of the Equipment on the screen.
Control_Switch_ID = 1
end
end
#================================================= =============================#
# [** $RafiScripts.conf_start ] \\ Inicio das Configuraзхes #
#------------------------------------------------------------------------------#
# Verificando se o script esta incluso no sistema #
#================================================= =============================#
name = "Equipaments in Map Screen"
version = "1.0"
if Rafidelis.script_exist?(name,version)
#================================================= =============================#
# [** Window_Equipment **] #
#------------------------------------------------------------------------------#
# (*) Esta Janela exibe os equipamentos do personagem principal no Mapa. #
#================================================= =============================#
class Window_Equipament < Window_Base
include Rafidelis::MapEquip
#================================================= ===========================#
# (*) -> Inicializaзгo do objeto #
#----------------------------------------------------------------------------#
def initialize
dim = get_dimensions
super(Window_X,Window_Y,dim[0],dim[1])
self.opacity = Window_Opacity
self.contents.font.bold = true
refresh
end
#================================================= ===========================#
# (*) -> Pegar as Dimensхes de Altura e Largura da Janela. #
#----------------------------------------------------------------------------#
def get_dimensions
@mode = Mode
@bitmap = Cache.picture(BackGround_Image)
@equips = $game_party.members[0].equips
case @mode
when "H"
width = (@equips.size * @bitmap.width) + 32
height = @bitmap.height + 32
when "V"
width = @bitmap.width + 32
height = (@equips.size * @bitmap.height) + 32
end
return [width,height]
end
#================================================= ===========================#
# (*) Refresh #
#----------------------------------------------------------------------------#
def refresh
self.contents.clear
bw = @bitmap.width; bh = @bitmap.height
for i in 0...@equips.size
if @mode == "H"
x = i * bw
y = 0
tx = 5 + x
else
x = 0
y = i * bh
tx = 5 + x
end
self.contents.blt(x,y,@bitmap,@bitmap.rect)
if @equips[i].nil?
tw = contents.text_size(No_Equip_Text).width
self.contents.font.size = 15
self.contents.draw_text(tx,y,self.width,32,No_Equi p_Text)
else
draw_equip_icon(@equips[i],x + 8,y + 5,Display_Equip_Info)
end
end
end
#================================================= ===========================#
# (*) Mostrar os Icones dos Equipamentos #
# item :equipamento a ser exibido,pode ser tanto uma Arma ou Armadura. #
# x : Posiзгo x do Icone | y : Posiзгo Y do Icone #
# show_text : Exibir as Informaзхes de Ataque e Defesa do Equipamento. #
#----------------------------------------------------------------------------#
def draw_equip_icon(item, x, y,show_text=false)
draw_icon(item.icon_index,x,y)
if item != nil
self.contents.font.size = 11
atk = Terms[0]
defense = Terms[1]
tw = contents.text_size(atk).width
tw2 = contents.text_size(defense).width
x = x - 6
y = y + 12
if show_text
if item.is_a?(RPG::Armor)
self.contents.font.color = text_color(2)
self.contents.draw_text(x, y,@bitmap.width,32,defense)
self.contents.font.color = normal_color
self.contents.draw_text(tw2 + x, y,@bitmap.width,32,"#{item.def}")
elsif item.is_a?(RPG::Weapon)
self.contents.font.color = text_color(2)
self.contents.draw_text(x, y,@bitmap.width, 32,atk)
self.contents.font.color = normal_color
self.contents.draw_text(tw + x, y,@bitmap.width, 32,"#{item.atk}")
end
end
end
end
#================================================= ===========================#
# (*) Atualizaзгo | (*) Update #
#----------------------------------------------------------------------------#
def update
if Use_Input
if Input.trigger?(eval("Input::#{Key}"))
if self.visible
self.visible = false
else
self.visible = true
end
end
elsif not Use_Input
self.visible = $game_switches[Control_Switch_ID]
end
actor = $game_party.members[0]
for i in 0...@equips.size
if @equips[i] != actor.equips[i]
@equips = $game_party.members[0].equips
refresh if self.visible
end
end
end
end
#================================================= =============================#
# Scene_Map #
#------------------------------------------------------------------------------#
# Classe das operaзхes nos mapas. #
#================================================= =============================#
class Scene_Map < Scene_Base
include Rafidelis::MapEquip
#================================================= ===========================#
# (*) -> Aliase #
#----------------------------------------------------------------------------#
alias :rafidelis_mapequip_start :start
alias :rafidelis_mapequip_update :update
alias :rafidelis_mapequip_terminate :terminate
#================================================= ===========================#
# (*) -> Inicializaзгo do processo #
#----------------------------------------------------------------------------#
def start
@equip_window = Window_Equipament.new
$game_switches[Rafidelis::MapEquip::Control_Switch_ID] = true
rafidelis_mapequip_start
end
#================================================= ===========================#
# (*) -> Atualizaзгo do processo #
#----------------------------------------------------------------------------#
def update
@equip_window.update
rafidelis_mapequip_update
end
#================================================= ===========================#
# (*) -> Termininaзгo do processo #
#----------------------------------------------------------------------------#
def terminate
@equip_window.dispose
rafidelis_mapequip_terminate
end
end
# Fim da Verificaзгo do Script no Sistema
end
#================================================= =============================#
# [** $RafiScripts.script_end] // Fim do Script - Script End #
#------------------------------------------------------------------------------#
# Vocк pode encontrar mais scripts meus em
http://www.ReinoRPG.com #
# You can find more scripts create for me at
http://www.ReinoRPG.com #
#================================================= =============================#
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