Да. Еще нужно меню стутуса будет. Да сойдет. Класно выглядит.
Да. Еще нужно меню стутуса будет. Да сойдет. Класно выглядит.
меню статуса таким же оставлю, убрав лишнее просто, пойду делать тогда
пока что лови это
а есть арт по главному персонажу?PHP код:
module HB
module MENU
ITEM = "Предметы"
STAT = "Статус"
SAVE = "Сохранить"
LOAD = "Загрузка"
EXIT = "Выйти"
BCKG = nil # nil - убрать фон, :map - карта
end
end
class Scene_Menu
def main
s1 = HB::MENU::ITEM
s2 = HB::MENU::STAT
s3 = HB::MENU::SAVE
s4 = HB::MENU::LOAD
s5 = HB::MENU::EXIT
if HB::MENU::BCKG != nil && HB::MENU::BCKG != :map
@bg = Plane.new
@bg.bitmap = RPG::Cache.picture(HB::MENU::BCKG)
elsif HB::MENU::BCKG == :map
@bg = Spriteset_Map.new
end
@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5])
@command_window.x = 64
@command_window.y = 144
@command_window.index = @menu_index
if $game_party.actors.size == 0
@command_window.disable_item(0)
@command_window.disable_item(1)
@command_window.disable_item(2)
end
if $game_system.save_disabled
@command_window.disable_item(2)
end
@location_window = Window_Location.new
@location_window.x = 224
@location_window.y = 272
@steps_window = Window_Steps.new
@steps_window.x = 400
@steps_window.y = 272
@status_window = Window_M_Status.new
@status_window.x = 224
@status_window.y = 144
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@command_window.dispose
@location_window.dispose
@steps_window.dispose
@status_window.dispose
end
def update
@command_window.update
@location_window.update
@steps_window.update
@status_window.update
if @command_window.active
update_command
return
end
end
def update_command
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
return
end
if Input.trigger?(Input::C)
if $game_party.actors.size == 0 and @command_window.index < 4
$game_system.se_play($data_system.buzzer_se)
return
end
case @command_window.index
when 0
$game_system.se_play($data_system.decision_se)
$scene = Scene_Item.new
when 1
$game_system.se_play($data_system.decision_se)
$scene = Scene_Status.new
when 2
if $game_system.save_disabled
$game_system.se_play($data_system.buzzer_se)
return
end
$game_system.se_play($data_system.decision_se)
$scene = Scene_Save.new
when 3
$game_system.se_play($data_system.decision_se)
$scene = Scene_LoadMenu.new
when 4
$game_system.se_play($data_system.decision_se)
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
$scene = nil
end
return
end
end
end
class Scene_Status
def update
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Menu.new(1)
return
end
end
end
class Scene_Save < Scene_File
def on_decision(filename)
$game_system.se_play($data_system.save_se)
file = File.open(filename, "wb")
write_save_data(file)
file.close
if $game_temp.save_calling
$game_temp.save_calling = false
$scene = Scene_Map.new
return
end
$scene = Scene_Menu.new(2)
end
def on_cancel
$game_system.se_play($data_system.cancel_se)
if $game_temp.save_calling
$game_temp.save_calling = false
$scene = Scene_Map.new
return
end
$scene = Scene_Menu.new(2)
end
end
class Scene_LoadMenu < Scene_File
def initialize
$game_temp = Game_Temp.new
$game_temp.last_file_index = 0
latest_time = Time.at(0)
for i in 0..3
filename = make_filename(i)
if FileTest.exist?(filename)
file = File.open(filename, "r")
if file.mtime > latest_time
latest_time = file.mtime
$game_temp.last_file_index = i
end
file.close
end
end
super("Which file would you like to load?")
end
def on_decision(filename)
unless FileTest.exist?(filename)
$game_system.se_play($data_system.buzzer_se)
return
end
$game_system.se_play($data_system.load_se)
file = File.open(filename, "rb")
read_save_data(file)
file.close
$game_system.bgm_play($game_system.playing_bgm)
$game_system.bgs_play($game_system.playing_bgs)
$game_map.update
$scene = Scene_Map.new
end
def on_cancel
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Menu.new(3)
end
def read_save_data(file)
characters = Marshal.load(file)
Graphics.frame_count = Marshal.load(file)
$game_system = Marshal.load(file)
$game_switches = Marshal.load(file)
$game_variables = Marshal.load(file)
$game_self_switches = Marshal.load(file)
$game_screen = Marshal.load(file)
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
$game_troop = Marshal.load(file)
$game_map = Marshal.load(file)
$game_player = Marshal.load(file)
if $game_system.magic_number != $data_system.magic_number
$game_map.setup($game_map.map_id)
$game_player.center($game_player.x, $game_player.y)
end
$game_party.refresh
end
end
class Window_Base < Window
def draw_actor_hp(actor, x, y, width = 208)
self.contents.font.color = system_color
self.contents.draw_text(x, y, 100, 32, "Здоровье: ")
self.contents.font.color = actor.hp == 0 ? knockout_color :
actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
self.contents.draw_text(x + 100, y, 48, 32, actor.hp.to_s, 2)
self.contents.font.color = normal_color
self.contents.draw_text(x + 148, y, 12, 32, "/", 1)
self.contents.draw_text(x + 160, y, 48, 32, actor.maxhp.to_s)
end
end
class Window_M_Status < Window_Base
def initialize
super(0, 0, 352, 128)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
def refresh
actor = $game_party.actors[0]
draw_actor_graphic(actor, 20, 58)
draw_actor_class(actor, x + 48, y)
draw_actor_name(actor, x + 48, y + 32)
draw_actor_hp(actor, x, y + 64)
end
end
class Window_Location < Window_Base
def initialize
super(0, 0, 176, 64)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
def refresh
map = load_data("Data/MapInfos.rxdata")[$game_map.map_id].name
self.contents.clear
self.contents.font.color = normal_color
self.contents.draw_text(0, 0, 144, 32, "#{map}", 1)
end
end
class Window_Steps < Window_Base
def initialize
super(0, 0, 176, 64)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
def refresh
self.contents.clear
self.contents.font.color = system_color
self.contents.draw_text(0, 0, 72, 32, "Шагов: ", 2)
self.contents.font.color = normal_color
self.contents.draw_text(72, 0, 72, 32, $game_party.steps.to_s)
end
end
сделал бы нормальный статус скрин
Последний раз редактировалось HopeBree; 18.11.2015 в 22:05.
рисунок главного персонажа?
за кого придется играть
Главная героин.pngДержи впрочем он в стандартном rtp
не, мне именно арт нужен, а не спрайт, ладно, так сделаю
да я написал уже
но изначально у меня был просто черный фон, если не дописывать задник
Рисунка главного персонажа нет.
Эту тему просматривают: 1 (пользователей: 0 , гостей: 1)
Социальные закладки