Pause_Text = "Pause" #Изменить текст во время паузы
Скрипт:
СпойлерОригинальный скрипт:
PHP код:
#============================================================================== # ** TDS Pause Screen # Ver: 1.1 #------------------------------------------------------------------------------ # * Description: # This script lets you pause the game by pressing a key. #------------------------------------------------------------------------------ # * Features: # Pause the game. #------------------------------------------------------------------------------ # * Instructions: # To change the look, text, settings of the script go to the editable settings # area below and change it to your liking. # # To call the pause menu press the pause key you set in the settings. # # To disable the pause screen use this in a call script from an event: # # disable_pause_screen # # To enable the pause screen use this in a call script from an event: # # enable_pause_screen #------------------------------------------------------------------------------ # List of Keys: # Any of the keys below can be used as a paused key. # # :DOWN :LEFT :RIGHT :UP # # :A :B :C :X :Y :Z :L :R # # :SHIFT :CTRL :ALT # # :F5 :F6 :F7 :F8 :F9 #------------------------------------------------------------------------------ # * Notes: # None. #------------------------------------------------------------------------------ # WARNING: # # Do not release, distribute or change my work without my expressed written # consent, doing so violates the terms of use of this work. # # If you really want to share my work please just post a link to the original # site. # # * Not Knowing English or understanding these terms will not excuse you in any # way from the consequenses. #============================================================================== # * Import to Global Hash * #============================================================================== ($imported ||= {})[:TDS_Pause_Screen] = true
#============================================================================== # ** TDS #------------------------------------------------------------------------------ # A module containing TDS data structures, mostly script settings. #==============================================================================
module TDS #============================================================================ # ** Pause_Screen_Settings #---------------------------------------------------------------------------- # This Module contains Pause Screen Settings & Methods. #============================================================================ module Pause_Screen_Settings #-------------------------------------------------------------------------- # * Constants (Settings) #-------------------------------------------------------------------------- # Pause Key Pause_Key = :ALT # Scenes in which the game cannot be paused. Pause_Scene_Disabled = [Scene_Title] # If True you can pause the game even if an event is running. Ignore_Interpreter = true
# Pause Text Pause_Text = "Pause" # Pause Text Font Size Pause_Text_Font_Size = 50 # Pause Text Font Name Pause_Text_Font_Name = Font.default_name # Pause Text Font Color Pause_Text_Font_Color = Font.default_color # Pause Text Font Bold Flag Pause_Text_Font_Bold = false # Pause Text Font Italic Flag Pause_Text_Font_Italic = false
# Blur Pause Image Blur_Pause_Image = true # Pause Image Tone Pause_Image_Tone = Tone.new(-30, -30, -30) #-------------------------------------------------------------------------- # * Determine if Game can be Paused #-------------------------------------------------------------------------- def self.can_pause_game? # Return false if Scene cannot be paused return false if Pause_Scene_Disabled.include?(SceneManager.scene.class) # Return false if Game Pause is disabled return false if $game_system.game_pause_disabled? # Return false if Interpreter is running and not ignoring it return false if Ignore_Interpreter == false and $game_map.interpreter.running? # Return true return true end #-------------------------------------------------------------------------- # * Apply Pause Settings on Sprite #-------------------------------------------------------------------------- def self.apply_pause_sprite_settings(sprite) # Blur Sprite Bitmap sprite.bitmap.blur if Blur_Pause_Image # Set Sprite Bitmap Tone sprite.tone.set(Pause_Image_Tone) # Set Sprite Bitmap Font Size sprite.bitmap.font.size = Pause_Text_Font_Size # Set Sprite Bitmap Font Name sprite.bitmap.font.name = Pause_Text_Font_Name # Set Sprite Bitmap Font Color sprite.bitmap.font.color = Pause_Text_Font_Color # Set Sprite Bitmap Font Bold Flag sprite.bitmap.font.bold = Pause_Text_Font_Bold # Set Sprite Bitmap Font Italic Flag sprite.bitmap.font.italic = Pause_Text_Font_Italic # Draw Pause Text sprite.bitmap.draw_text(sprite.bitmap.rect, Pause_Text, 1) end end end
#============================================================================== # ** Game_Temp #------------------------------------------------------------------------------ # This class handles temporary data that is not included with save data. # The instance of this class is referenced by $game_temp. #==============================================================================
class Game_Temp #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :game_paused # Game Paused Flag attr_accessor :pause_frame_count # On Pause Frame Count #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_pause_screen_game_temp_initialize initialize #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(*args, &block) # Run Original Method tds_pause_screen_game_temp_initialize(*args, &block) # Set Game Paused Flag & Pause Frame Count @game_paused = false ; @pause_frame_count = 0 end #-------------------------------------------------------------------------- # * Determine if Game has been paused #-------------------------------------------------------------------------- def game_paused? ; @game_paused end #-------------------------------------------------------------------------- # * On Game Pause Start Processing #-------------------------------------------------------------------------- def on_game_pause_start # Set Game Paused Flag & Pause Frame Count @game_paused = true ; @pause_frame_count = Graphics.frame_count end #-------------------------------------------------------------------------- # * On Game Pause Ending Processing #-------------------------------------------------------------------------- def on_game_pause_end # Set Game Paused Flag & Graphics Frame Count @game_paused = false ; Graphics.frame_count = @pause_frame_count end end
#============================================================================== # ** Game_System #------------------------------------------------------------------------------ # This class handles system data. It saves the disable state of saving and # menus. Instances of this class are referenced by $game_system. #==============================================================================
class Game_System #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_accessor :game_pause_disabled # Game Pause Disabled Flag #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_pause_screen_game_system_initialize initialize #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(*args, &block) # Run Original Method tds_pause_screen_game_system_initialize(*args, &block) # Set Game Pause Disabled Flag @game_pause_disabled = false end #-------------------------------------------------------------------------- # * Determine if Game Pause is disabled #-------------------------------------------------------------------------- def game_pause_disabled? ; @game_pause_disabled end #-------------------------------------------------------------------------- # * Disable Game Pause #-------------------------------------------------------------------------- def disable_game_pause ; @game_pause_disabled = true end #-------------------------------------------------------------------------- # * Enable Game Pause #-------------------------------------------------------------------------- def enable_game_pause ; @game_pause_disabled = false end end
#============================================================================== # ** Game_Interpreter #------------------------------------------------------------------------------ # An interpreter for executing event commands. This class is used within the # Game_Map, Game_Troop, and Game_Event classes. #==============================================================================
class Game_Interpreter #-------------------------------------------------------------------------- # * Disable Pause Screen #-------------------------------------------------------------------------- def disable_pause_screen ; $game_system.disable_game_pause end #-------------------------------------------------------------------------- # * Enable Pause Screen #-------------------------------------------------------------------------- def enable_pause_screen ; $game_system.enable_game_pause end end
#============================================================================== # ** Graphics #------------------------------------------------------------------------------ # The module that carries out graphics processing. #==============================================================================
class << Graphics #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_pause_screen_graphics_update update #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update(*args, &block) # Update Game Pause Input update_game_pause_input # Run Original Method tds_pause_screen_graphics_update(*args, &block) end #-------------------------------------------------------------------------- # * Update Game Pause Input #-------------------------------------------------------------------------- def update_game_pause_input # If Input Trigger (Pause Key) if Input.trigger?(TDS::Pause_Screen_Settings::Pause_Key) # Return if Game cannot be paused return if !TDS::Pause_Screen_Settings.can_pause_game? # Play OK Sound & Start Game Pause Sound.play_ok ; start_game_pause end end #-------------------------------------------------------------------------- # * Start Game Pause #-------------------------------------------------------------------------- def start_game_pause # Process on Game Pause Start $game_temp.on_game_pause_start # Make Pause Cover Sprite @pause_cover = Sprite.new @pause_cover.bitmap = snap_to_bitmap @pause_cover.opacity = 0 @pause_cover.z = 5000 # Apply Pause Settings to Pause Cover Sprite TDS::Pause_Screen_Settings.apply_pause_sprite_settings(@pause_cover) # Fade In Pause Cover 15.times { tds_pause_screen_graphics_update ; @pause_cover.opacity += 17} # Update Loop While Game is Paused while $game_temp.game_paused? do # Update Graphics & Input tds_pause_screen_graphics_update ; Input.update # Go Through Inputs [TDS::Pause_Screen_Settings::Pause_Key, :B].each {|key| # If Input Trigger if Input.trigger?(key) # Play Sound key == TDS::Pause_Screen_Settings::Pause_Key ? Sound.play_ok : Sound.play_cancel # Process Game Temp On Game Pause End $game_temp.on_game_pause_end end } end # Fade Out Pause Cover 10.times { tds_pause_screen_graphics_update ; @pause_cover.opacity -= 26} # Dispose of Pause Cover Sprite @pause_cover.bitmap.dispose ; @pause_cover.dispose ; @pause_cover = nil end end
СпойлерBonus:
Отредактирован под свои нужды.
Использование:
PHP код:
Pause_Image = "pause" #Название изображения (...\Graphics\System\)
Скриншот:
Скрипт:
PHP код:
#============================================================================== # ** TDS Pause Screen [HBEdit] # Ver: 1.1 [HBEdit] #------------------------------------------------------------------------------ # * Description: # This script lets you pause the game by pressing a key. #------------------------------------------------------------------------------ # * Features: # Pause the game. #------------------------------------------------------------------------------ # * Instructions: # To change the look, text, settings of the script go to the editable settings # area below and change it to your liking. # # To call the pause menu press the pause key you set in the settings. # # To disable the pause screen use this in a call script from an event: # # disable_pause_screen # # To enable the pause screen use this in a call script from an event: # # enable_pause_screen #------------------------------------------------------------------------------ # List of Keys: # Any of the keys below can be used as a paused key. # # :DOWN :LEFT :RIGHT :UP # # :A :B :C :X :Y :Z :L :R # # :SHIFT :CTRL :ALT # # :F5 :F6 :F7 :F8 :F9 #------------------------------------------------------------------------------ # * Notes: # None. #------------------------------------------------------------------------------ # WARNING: # # Do not release, distribute or change my work without my expressed written # consent, doing so violates the terms of use of this work. # # If you really want to share my work please just post a link to the original # site. # # * Not Knowing English or understanding these terms will not excuse you in any # way from the consequenses. #============================================================================== # * Import to Global Hash * #============================================================================== ($imported ||= {})[:TDS_Pause_Screen] = true
#============================================================================== # ** TDS #------------------------------------------------------------------------------ # A module containing TDS data structures, mostly script settings. #==============================================================================
module TDS #============================================================================ # ** Pause_Screen_Settings #---------------------------------------------------------------------------- # This Module contains Pause Screen Settings & Methods. #============================================================================ module Pause_Screen_Settings #-------------------------------------------------------------------------- # * Constants (Settings) #-------------------------------------------------------------------------- # Pause Key Pause_Key = :ALT # Scenes in which the game cannot be paused. Pause_Scene_Disabled = [Scene_Title] # If True you can pause the game even if an event is running. Ignore_Interpreter = true
Pause_Image = "pause"
#-------------------------------------------------------------------------- # * Determine if Game can be Paused #-------------------------------------------------------------------------- def self.can_pause_game? # Return false if Scene cannot be paused return false if Pause_Scene_Disabled.include?(SceneManager.scene.class) # Return false if Game Pause is disabled return false if $game_system.game_pause_disabled? # Return false if Interpreter is running and not ignoring it return false if Ignore_Interpreter == false and $game_map.interpreter.running? # Return true return true end #-------------------------------------------------------------------------- # * Apply Pause Settings on Sprite #-------------------------------------------------------------------------- def self.apply_pause_sprite_settings(sprite) sprite.bitmap = Cache.system(Pause_Image) end end end
#============================================================================== # ** Game_Temp #------------------------------------------------------------------------------ # This class handles temporary data that is not included with save data. # The instance of this class is referenced by $game_temp. #==============================================================================
class Game_Temp #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :game_paused # Game Paused Flag attr_accessor :pause_frame_count # On Pause Frame Count #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_pause_screen_game_temp_initialize initialize #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(*args, &block) # Run Original Method tds_pause_screen_game_temp_initialize(*args, &block) # Set Game Paused Flag & Pause Frame Count @game_paused = false ; @pause_frame_count = 0 end #-------------------------------------------------------------------------- # * Determine if Game has been paused #-------------------------------------------------------------------------- def game_paused? ; @game_paused end #-------------------------------------------------------------------------- # * On Game Pause Start Processing #-------------------------------------------------------------------------- def on_game_pause_start # Set Game Paused Flag & Pause Frame Count @game_paused = true ; @pause_frame_count = Graphics.frame_count end #-------------------------------------------------------------------------- # * On Game Pause Ending Processing #-------------------------------------------------------------------------- def on_game_pause_end # Set Game Paused Flag & Graphics Frame Count @game_paused = false ; Graphics.frame_count = @pause_frame_count end end
#============================================================================== # ** Game_System #------------------------------------------------------------------------------ # This class handles system data. It saves the disable state of saving and # menus. Instances of this class are referenced by $game_system. #==============================================================================
class Game_System #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_accessor :game_pause_disabled # Game Pause Disabled Flag #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_pause_screen_game_system_initialize initialize #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(*args, &block) # Run Original Method tds_pause_screen_game_system_initialize(*args, &block) # Set Game Pause Disabled Flag @game_pause_disabled = false end #-------------------------------------------------------------------------- # * Determine if Game Pause is disabled #-------------------------------------------------------------------------- def game_pause_disabled? ; @game_pause_disabled end #-------------------------------------------------------------------------- # * Disable Game Pause #-------------------------------------------------------------------------- def disable_game_pause ; @game_pause_disabled = true end #-------------------------------------------------------------------------- # * Enable Game Pause #-------------------------------------------------------------------------- def enable_game_pause ; @game_pause_disabled = false end
end
#============================================================================== # ** Game_Interpreter #------------------------------------------------------------------------------ # An interpreter for executing event commands. This class is used within the # Game_Map, Game_Troop, and Game_Event classes. #==============================================================================
class Game_Interpreter #-------------------------------------------------------------------------- # * Disable Pause Screen #-------------------------------------------------------------------------- def disable_pause_screen ; $game_system.disable_game_pause end #-------------------------------------------------------------------------- # * Enable Pause Screen #-------------------------------------------------------------------------- def enable_pause_screen ; $game_system.enable_game_pause end
end
#============================================================================== # ** Graphics #------------------------------------------------------------------------------ # The module that carries out graphics processing. #==============================================================================
class << Graphics #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_pause_screen_graphics_update update #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update(*args, &block) # Update Game Pause Input update_game_pause_input # Run Original Method tds_pause_screen_graphics_update(*args, &block) end #-------------------------------------------------------------------------- # * Update Game Pause Input #-------------------------------------------------------------------------- def update_game_pause_input # If Input Trigger (Pause Key) if Input.trigger?(TDS::Pause_Screen_Settings::Pause_Key) # Return if Game cannot be paused return if !TDS::Pause_Screen_Settings.can_pause_game? # Play OK Sound & Start Game Pause Sound.play_ok ; start_game_pause end end #-------------------------------------------------------------------------- # * Start Game Pause #-------------------------------------------------------------------------- def start_game_pause # Process on Game Pause Start $game_temp.on_game_pause_start # Make Pause Cover Sprite @pause_cover = Sprite.new @pause_cover.bitmap = snap_to_bitmap @pause_cover.opacity = 0 @pause_cover.z = 5000 # Apply Pause Settings to Pause Cover Sprite TDS::Pause_Screen_Settings.apply_pause_sprite_settings(@pause_cover) # Fade In Pause Cover 15.times { tds_pause_screen_graphics_update ; @pause_cover.opacity += 17} # Update Loop While Game is Paused while $game_temp.game_paused? do # Update Graphics & Input tds_pause_screen_graphics_update ; Input.update # Go Through Inputs [TDS::Pause_Screen_Settings::Pause_Key, :B].each {|key| # If Input Trigger if Input.trigger?(key) # Play Sound key == TDS::Pause_Screen_Settings::Pause_Key ? Sound.play_ok : Sound.play_cancel # Process Game Temp On Game Pause End $game_temp.on_game_pause_end end } end # Fade Out Pause Cover 10.times { tds_pause_screen_graphics_update ; @pause_cover.opacity -= 26} # Dispose of Pause Cover Sprite @pause_cover.bitmap.dispose ; @pause_cover.dispose ; @pause_cover = nil end end
Скриншот:
Последний раз редактировалось Arnon; 04.06.2013 в 13:51.
Музыка не ставится на паузу
Да простит меня автор за небольшое изменение
СпойлерСО ЗВУКОМ(ТОЛЬКО BGM):
PHP код:
#============================================================================== # ** TDS Pause Screen # Ver: 1.1 #------------------------------------------------------------------------------ # * Description: # This script lets you pause the game by pressing a key. #------------------------------------------------------------------------------ # * Features: # Pause the game. #------------------------------------------------------------------------------ # * Instructions: # To change the look, text, settings of the script go to the editable settings # area below and change it to your liking. # # To call the pause menu press the pause key you set in the settings. # # To disable the pause screen use this in a call script from an event: # # disable_pause_screen # # To enable the pause screen use this in a call script from an event: # # enable_pause_screen #------------------------------------------------------------------------------ # List of Keys: # Any of the keys below can be used as a paused key. # # :DOWN :LEFT :RIGHT :UP # # :A :B :C :X :Y :Z :L :R # # :SHIFT :CTRL :ALT # # :F5 :F6 :F7 :F8 :F9 #------------------------------------------------------------------------------ # * Notes: # None. #------------------------------------------------------------------------------ # WARNING: # # Do not release, distribute or change my work without my expressed written # consent, doing so violates the terms of use of this work. # # If you really want to share my work please just post a link to the original # site. # # * Not Knowing English or understanding these terms will not excuse you in any # way from the consequenses. #============================================================================== # * Import to Global Hash * #============================================================================== ($imported ||= {})[:TDS_Pause_Screen] = true
#============================================================================== # ** TDS #------------------------------------------------------------------------------ # A module containing TDS data structures, mostly script settings. #==============================================================================
module TDS #============================================================================ # ** Pause_Screen_Settings #---------------------------------------------------------------------------- # This Module contains Pause Screen Settings & Methods. #============================================================================ module Pause_Screen_Settings #-------------------------------------------------------------------------- # * Constants (Settings) #-------------------------------------------------------------------------- # Pause Key Pause_Key = :ALT # Scenes in which the game cannot be paused. Pause_Scene_Disabled = [Scene_Title] # If True you can pause the game even if an event is running. Ignore_Interpreter = true
# Pause Text Pause_Text = "Pause" # Pause Text Font Size Pause_Text_Font_Size = 50 # Pause Text Font Name Pause_Text_Font_Name = Font.default_name # Pause Text Font Color Pause_Text_Font_Color = Font.default_color # Pause Text Font Bold Flag Pause_Text_Font_Bold = false # Pause Text Font Italic Flag Pause_Text_Font_Italic = false
# Blur Pause Image Blur_Pause_Image = true # Pause Image Tone Pause_Image_Tone = Tone.new(-30, -30, -30) #-------------------------------------------------------------------------- # * Determine if Game can be Paused #-------------------------------------------------------------------------- def self.can_pause_game? # Return false if Scene cannot be paused return false if Pause_Scene_Disabled.include?(SceneManager.scene.class) # Return false if Game Pause is disabled return false if $game_system.game_pause_disabled? # Return false if Interpreter is running and not ignoring it return false if Ignore_Interpreter == false and $game_map.interpreter.running? # Return true return true end #-------------------------------------------------------------------------- # * Apply Pause Settings on Sprite #-------------------------------------------------------------------------- def self.apply_pause_sprite_settings(sprite) # Blur Sprite Bitmap sprite.bitmap.blur if Blur_Pause_Image # Set Sprite Bitmap Tone sprite.tone.set(Pause_Image_Tone) # Set Sprite Bitmap Font Size sprite.bitmap.font.size = Pause_Text_Font_Size # Set Sprite Bitmap Font Name sprite.bitmap.font.name = Pause_Text_Font_Name # Set Sprite Bitmap Font Color sprite.bitmap.font.color = Pause_Text_Font_Color # Set Sprite Bitmap Font Bold Flag sprite.bitmap.font.bold = Pause_Text_Font_Bold # Set Sprite Bitmap Font Italic Flag sprite.bitmap.font.italic = Pause_Text_Font_Italic # Draw Pause Text sprite.bitmap.draw_text(sprite.bitmap.rect, Pause_Text, 1) end end end
#============================================================================== # ** Game_Temp #------------------------------------------------------------------------------ # This class handles temporary data that is not included with save data. # The instance of this class is referenced by $game_temp. #==============================================================================
class Game_Temp #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :game_paused # Game Paused Flag attr_accessor :pause_frame_count # On Pause Frame Count #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_pause_screen_game_temp_initialize initialize #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(*args, &block) # Run Original Method tds_pause_screen_game_temp_initialize(*args, &block) # Set Game Paused Flag & Pause Frame Count @game_paused = false ; @pause_frame_count = 0 end #-------------------------------------------------------------------------- # * Determine if Game has been paused #-------------------------------------------------------------------------- def game_paused? ; @game_paused end #-------------------------------------------------------------------------- # * On Game Pause Start Processing #-------------------------------------------------------------------------- def on_game_pause_start # Set Game Paused Flag & Pause Frame Count $game_system.save_bgm RPG::BGM.fade(1000) @game_paused = true ; @pause_frame_count = Graphics.frame_count end #-------------------------------------------------------------------------- # * On Game Pause Ending Processing #-------------------------------------------------------------------------- def on_game_pause_end # Set Game Paused Flag & Graphics Frame Count $game_system.replay_bgm @game_paused = false ; Graphics.frame_count = @pause_frame_count end end
#============================================================================== # ** Game_System #------------------------------------------------------------------------------ # This class handles system data. It saves the disable state of saving and # menus. Instances of this class are referenced by $game_system. #==============================================================================
class Game_System #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_accessor :game_pause_disabled # Game Pause Disabled Flag #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_pause_screen_game_system_initialize initialize #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(*args, &block) # Run Original Method tds_pause_screen_game_system_initialize(*args, &block) # Set Game Pause Disabled Flag @game_pause_disabled = false end #-------------------------------------------------------------------------- # * Determine if Game Pause is disabled #-------------------------------------------------------------------------- def game_pause_disabled? ; @game_pause_disabled end #-------------------------------------------------------------------------- # * Disable Game Pause #-------------------------------------------------------------------------- def disable_game_pause ; @game_pause_disabled = true end #-------------------------------------------------------------------------- # * Enable Game Pause #-------------------------------------------------------------------------- def enable_game_pause ; @game_pause_disabled = false end end
#============================================================================== # ** Game_Interpreter #------------------------------------------------------------------------------ # An interpreter for executing event commands. This class is used within the # Game_Map, Game_Troop, and Game_Event classes. #==============================================================================
class Game_Interpreter #-------------------------------------------------------------------------- # * Disable Pause Screen #-------------------------------------------------------------------------- def disable_pause_screen ; $game_system.disable_game_pause end #-------------------------------------------------------------------------- # * Enable Pause Screen #-------------------------------------------------------------------------- def enable_pause_screen ; $game_system.enable_game_pause end end
#============================================================================== # ** Graphics #------------------------------------------------------------------------------ # The module that carries out graphics processing. #==============================================================================
class << Graphics #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_pause_screen_graphics_update update #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update(*args, &block) # Update Game Pause Input update_game_pause_input # Run Original Method tds_pause_screen_graphics_update(*args, &block) end #-------------------------------------------------------------------------- # * Update Game Pause Input #-------------------------------------------------------------------------- def update_game_pause_input # If Input Trigger (Pause Key) if Input.trigger?(TDS::Pause_Screen_Settings::Pause_Key) # Return if Game cannot be paused return if !TDS::Pause_Screen_Settings.can_pause_game? # Play OK Sound & Start Game Pause Sound.play_ok ; start_game_pause end end #-------------------------------------------------------------------------- # * Start Game Pause #-------------------------------------------------------------------------- def start_game_pause # Process on Game Pause Start $game_temp.on_game_pause_start # Make Pause Cover Sprite @pause_cover = Sprite.new @pause_cover.bitmap = snap_to_bitmap @pause_cover.opacity = 0 @pause_cover.z = 5000 # Apply Pause Settings to Pause Cover Sprite TDS::Pause_Screen_Settings.apply_pause_sprite_settings(@pause_cover) # Fade In Pause Cover 15.times { tds_pause_screen_graphics_update ; @pause_cover.opacity += 17} # Update Loop While Game is Paused while $game_temp.game_paused? do # Update Graphics & Input tds_pause_screen_graphics_update ; Input.update # Go Through Inputs [TDS::Pause_Screen_Settings::Pause_Key, :B].each {|key| # If Input Trigger if Input.trigger?(key) # Play Sound key == TDS::Pause_Screen_Settings::Pause_Key ? Sound.play_ok : Sound.play_cancel # Process Game Temp On Game Pause End $game_temp.on_game_pause_end end } end # Fade Out Pause Cover 10.times { tds_pause_screen_graphics_update ; @pause_cover.opacity -= 26} # Dispose of Pause Cover Sprite @pause_cover.bitmap.dispose ; @pause_cover.dispose ; @pause_cover = nil end end
Последний раз редактировалось Andrew; 04.05.2013 в 12:42.
#Доступные кнокпи
OWN :LEFT :RIGHT :UP
:A :B :C :X :Y :Z :L :R
:SHIFT :CTRL :ALT
:F5 :F6 :F7 :F8 :F9
зависит от того, какая кнопка соответствует пробелу у тебя в настройках
Ясно, а я хотел чтобы не зависимо от настроект пауза на пробел была. Все равно спасибо.
Лицензионный VX Ace. Спасибо Петр.
2 года мукеризма в пустую.
Социальные закладки