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Тема: Простой скрипт опций

  1. #1
    Пользователь Аватар для POCOMAXA
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    По умолчанию Простой скрипт опций

    Кто нибудь знает где найти простенький скрипт опций в меню игры на начальном экране, ну для редактирования уровня звука, графики, управления и т.д.
    Я бессмертен, но вы знаете меня......с некоторыми из вас, мейкеристы нейтральной полосы, мы были очень хорошо знакомы много лет.....
    Когда нибудь я открою публично кто же я......

  2. #2
    Познающий Аватар для Kolhe
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  3. #3
    Пользователь Аватар для POCOMAXA
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    По умолчанию

    Ваау, спасибо)))))
    Этот скрипт мне подойдет отлично, но если у кого то есть еще варианты, то кидайте, что добру пропадать))))
    Я бессмертен, но вы знаете меня......с некоторыми из вас, мейкеристы нейтральной полосы, мы были очень хорошо знакомы много лет.....
    Когда нибудь я открою публично кто же я......

  4. #4
    Пользователь Аватар для POCOMAXA
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    По умолчанию

    Перевел его легонько, чтобы новичкам не парится
    Спойлер Скрипт:
    #================================================= =============================
    #
    # ▼ Yanfly Engine Ace - System Options v1.00
    # -- Last Updated: 2012.01.01
    # -- Level: Normal
    # -- Requires: n/a
    #
    #================================================= =============================

    $imported = {} if $imported.nil?
    $imported["YEA-SystemOptions"] = true

    #================================================= =============================
    # ▼ Updates
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # 2012.01.01 - Started Script and Finished.
    #
    #================================================= =============================
    # ▼ Introduction
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script replaces the "Game End" option in the Main Menu with a "System"
    # menu where the player can adjust various settings in the game. Of them, the
    # player can change the window colour, the volume for BGM, BGS, SFX, set
    # automatic dashing, message text to display instantly, and speed up battles by
    # hiding battle animations.
    #
    #================================================= =============================
    # ▼ Instructions
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # To install this script, open up your script editor and copy/paste this script
    # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
    #
    # -----------------------------------------------------------------------------
    # Script Calls - These commands are used with script calls.
    # -----------------------------------------------------------------------------
    # $game_system.volume_change(:bgm, x)
    # $game_system.volume_change(:bgs, x)
    # $game_system.volume_change(:sfx, x)
    # Unlike the previous Yanfly Engines, this version does not bind volume to a
    # variable. Use the script call to change the bgm, bgs, or sfx sound rate by
    # x increment. Use a negative value to lower the volume.
    #
    # $game_system.set_autodash(true)
    # $game_system.set_autodash(false)
    # Turns autodash on (true) or off (false).
    #
    # $game_system.set_instantmsg(true)
    # $game_system.set_instantmsg(false)
    # Turns instant messages on (true) or off (false).
    #
    # $game_system.set_animations(true)
    # $game_system.set_animations(false)
    # Turns battle animations on (true) or off (false).
    #
    #================================================= =============================
    # ▼ Compatibility
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
    # it will run with RPG Maker VX without adjusting.
    #
    #================================================= =============================

    module YEA
    module SYSTEM

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - General Setting -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # These are the general settings that govern the System settings. This will
    # change the "Game End" vocab, and disable or enable autodash, instant
    # messages, or animations by default.
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    COMMAND_NAME = "Опции" # Command name used to replace Game End.
    DEFAULT_AUTODASH = true # Enable automatic dashing by default?
    DEFAULT_INSTANTMSG = false # Enable instant message text by default?
    DEFAULT_ANIMATIONS = true # Enable battle animations by default?

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Command Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # These settings adjust the commands shown in the command list. Add, remove
    # or rearrange the commands as you see fit. Here's a list of which commands
    # do what:
    #
    # -------------------------------------------------------------------------
    # :command Description
    # -------------------------------------------------------------------------
    # :blank Inserts an empty blank space.
    #
    # :window_red Changes the red tone for all windows.
    # :window_grn Changes the green tone for all windows.
    # :window_blu Changes the blue tone for all windows.
    #
    # :volume_bgm Changes the BGM volume used.
    # :volume_bgs Changes the BGS volume used.
    # :volume_sfx Changes the SFX volume used.
    #
    # :autodash Sets the player to automatically dash.
    # :instantmsg Sets message text to appear instantly.
    # :animations Enables battle animations or disables them.
    #
    # :to_title Returns to the title screen.
    # :shutdown Shuts down the game.
    #
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    COMMANDS =[
    :window_red, # Changes the red tone for all windows.
    :window_grn, # Changes the green tone for all windows.
    :window_blu, # Changes the blue tone for all windows.
    :volume_bgm, # Changes the BGM volume used.
    :volume_bgs, # Changes the BGS volume used.
    :volume_sfx, # Changes the SFX volume used.
    :blank,
    :autodash, # Sets the player to automatically dash.
    :instantmsg, # Sets message text to appear instantly.
    :animations, # Enables battle animations or disables them.
    # :switch_1, # Custom Switch 1. Adjust settings below.
    # :switch_2, # Custom Switch 2. Adjust settings below.
    # :variable_1, # Custom Variable 1. Adjust settings below.
    # :variable_2, # Custom Variable 2. Adjust settings below.
    :blank,
    :to_title, # Returns to the title screen.
    :shutdown, # Shuts down the game.
    ] # Do not remove this.

    #--------------------------------------------------------------------------
    # - Custom Switches -
    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    # If you want your game to have system options other than just the ones
    # listed above, you can insert custom switches here to produce such an
    # effect. Adjust the settings here as you see fit.
    #--------------------------------------------------------------------------
    CUSTOM_SWITCHES ={
    # -------------------------------------------------------------------------
    # :switch => [Switch, Name, Off Text, On Text,
    # Help Window Description
    # ], # Do not remove this.
    # -------------------------------------------------------------------------
    :switch_1 => [ 1, "Custom Switch 1", "OFF", "ON",
    "Help description used for custom switch 1."
    ],
    # -------------------------------------------------------------------------
    :switch_2 => [ 2, "Custom Switch 2", "OFF", "ON",
    "Help description used for custom switch 2."
    ],
    # -------------------------------------------------------------------------
    } # Do not remove this.

    #--------------------------------------------------------------------------
    # - Custom Variables -
    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    # If you want your game to have system options other than just the ones
    # listed above, you can insert custom variables here to produce such an
    # effect. Adjust the settings here as you see fit.
    #--------------------------------------------------------------------------
    CUSTOM_VARIABLES ={
    # -------------------------------------------------------------------------
    # :variable => [Switch, Name, Colour1, Colour2, Min, Max,
    # Help Window Description
    # ], # Do not remove this.
    # -------------------------------------------------------------------------
    :variable_1 => [ 1, "Custom Variable 1", 9, 1, -100, 100,
    "Help description used for custom variable 1."
    ],
    # -------------------------------------------------------------------------
    :variable_2 => [ 2, "Custom Variable 2", 10, 2, -10, 10,
    "Help description used for custom variable 2."
    ],
    # -------------------------------------------------------------------------
    } # Do not remove this.

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Vocab Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # This hash adjusts the vocab used for both the commands and the help
    # description that appears above the command window. Note that for the
    # command help descriptions, you may use text codes. Use \n to linebreak.
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    COMMAND_VOCAB ={
    # -------------------------------------------------------------------------
    # :command => [Command Name, Option1, Option2
    # Help Window Description,
    # ], # Do not remove this.
    # -------------------------------------------------------------------------
    :blank => ["", "None", "None",
    ""
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :window_red => ["Оттенок Красного", "None", "None",
    "Изменение уровня красного оттенка окна.\n" +
    "Удерживайте SHIFT для изменения оттенка на 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :window_grn => ["Оттенок Зеленого", "None", "None",
    "Изменение уровня зеленого оттенка окна.\n" +
    "Удерживайте SHIFT для изменения оттенка на 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :window_blu => ["Оттенок Синего", "None", "None",
    "Изменение уровня синего оттенка окна.\n" +
    "Удерживайте SHIFT для изменения оттенка на 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :volume_bgm => ["Громкость BGM", 12, 4, # Options 1 & 2 are Gauge Colours.
    "Изменение уровня громкости музыки.\n" +
    "Удерживайте SHIFT для изменения громкости на 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :volume_bgs => ["Громкость BGS", 13, 5, # Options 1 & 2 are Gauge Colours.
    "Изменение уровня громкости звука.\n" +
    "Удерживайте SHIFT для изменения громкости на 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :volume_sfx => ["Громкость SFX", 14, 6, # Options 1 & 2 are Gauge Colours.
    "Изменение уровня громкости звуковых эффектов.\n" +
    "Удерживайте SHIFT для изменения громкости на 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :autodash => ["Авто-Бег", "Выкл", "Вкл",
    "Автоматически бежать не удерживая кнопку бега."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :instantmsg => ["Скорость сообщений", "Нормальная", "Быстрая",
    "Регулирование скорости показа сообщений."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :animations => ["Эффекты в бою", "Скрыть", "Показать",
    "Показывать эффекты атаки и магии в бою?"
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :to_title => ["В главное меню", "None", "None",
    "Вернуться в главное меню"
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :shutdown => ["Выйти из игры", "None", "None",
    "Вы действительно этого хотите?"
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    } # Do not remove this.

    end # SYSTEM
    end # YEA

    #================================================= =============================
    # ▼ Editting anything past this point may potentially result in causing
    # computer damage, incontinence, explosion of user's head, coma, death, and/or
    # halitosis so edit at your own risk.
    #================================================= =============================

    #================================================= =============================
    # ■ Vocab
    #================================================= =============================

    module Vocab

    #--------------------------------------------------------------------------
    # overwrite method: self.game_end
    #--------------------------------------------------------------------------
    def self.game_end
    return YEA::SYSTEM::COMMAND_NAME
    end

    end # Vocab

    #================================================= =============================
    # ■ RPG::BGM
    #================================================= =============================

    class RPG::BGM < RPG::AudioFile

    #--------------------------------------------------------------------------
    # overwrite method: play
    #--------------------------------------------------------------------------
    def play(pos = 0)
    if @name.empty?
    Audio.bgm_stop
    @@last = RPG::BGM.new
    else
    volume = @volume
    volume *= $game_system.volume(:bgm) * 0.01 unless $game_system.nil?
    Audio.bgm_play('Audio/BGM/' + @name, volume, @pitch, pos)
    @@last = self.clone
    end
    end

    end # RPG::BGM

    #================================================= =============================
    # ■ RPG::ME
    #================================================= =============================

    class RPG::ME < RPG::AudioFile

    #--------------------------------------------------------------------------
    # overwrite method: play
    #--------------------------------------------------------------------------
    def play
    if @name.empty?
    Audio.me_stop
    else
    volume = @volume
    volume *= $game_system.volume(:bgm) * 0.01 unless $game_system.nil?
    Audio.me_play('Audio/ME/' + @name, volume, @pitch)
    end
    end

    end # RPG::ME

    #================================================= =============================
    # ■ RPG::BGS
    #================================================= =============================

    class RPG::BGS < RPG::AudioFile

    #--------------------------------------------------------------------------
    # overwrite method: play
    #--------------------------------------------------------------------------
    def play(pos = 0)
    if @name.empty?
    Audio.bgs_stop
    @@last = RPG::BGS.new
    else
    volume = @volume
    volume *= $game_system.volume(:bgs) * 0.01 unless $game_system.nil?
    Audio.bgs_play('Audio/BGS/' + @name, volume, @pitch, pos)
    @@last = self.clone
    end
    end

    end # RPG::BGS

    #================================================= =============================
    # ■ RPG::SE
    #================================================= =============================

    class RPG::SE < RPG::AudioFile

    #--------------------------------------------------------------------------
    # overwrite method: play
    #--------------------------------------------------------------------------
    def play
    unless @name.empty?
    volume = @volume
    volume *= $game_system.volume(:sfx) * 0.01 unless $game_system.nil?
    Audio.se_play('Audio/SE/' + @name, volume, @pitch)
    end
    end

    end # RPG::SE

    #================================================= =============================
    # ■ Game_System
    #================================================= =============================

    class Game_System

    #--------------------------------------------------------------------------
    # alias method: initialize
    #--------------------------------------------------------------------------
    alias game_system_initialize_so initialize
    def initialize
    game_system_initialize_so
    init_volume_control
    init_autodash
    init_instantmsg
    init_animations
    end

    #--------------------------------------------------------------------------
    # new method: init_volume_control
    #--------------------------------------------------------------------------
    def init_volume_control
    @volume = {}
    @volume[:bgm] = 100
    @volume[:bgs] = 100
    @volume[:sfx] = 100
    end

    #--------------------------------------------------------------------------
    # new method: volume
    #--------------------------------------------------------------------------
    def volume(type)
    init_volume_control if @volume.nil?
    return [[@volume[type], 0].max, 100].min
    end

    #--------------------------------------------------------------------------
    # new method: volume_change
    #--------------------------------------------------------------------------
    def volume_change(type, increment)
    init_volume_control if @volume.nil?
    @volume[type] += increment
    @volume[type] = [[@volume[type], 0].max, 100].min
    end

    #--------------------------------------------------------------------------
    # new method: init_autodash
    #--------------------------------------------------------------------------
    def init_autodash
    @autodash = YEA::SYSTEM:EFAULT_AUTODASH
    end

    #--------------------------------------------------------------------------
    # new method: autodash?
    #--------------------------------------------------------------------------
    def autodash?
    init_autodash if @autodash.nil?
    return @autodash
    end

    #--------------------------------------------------------------------------
    # new method: set_autodash
    #--------------------------------------------------------------------------
    def set_autodash(value)
    @autodash = value
    end

    #--------------------------------------------------------------------------
    # new method: init_instantmsg
    #--------------------------------------------------------------------------
    def init_instantmsg
    @instantmsg = YEA::SYSTEM:EFAULT_INSTANTMSG
    end

    #--------------------------------------------------------------------------
    # new method: instantmsg?
    #--------------------------------------------------------------------------
    def instantmsg?
    init_instantmsg if @instantmsg.nil?
    return @instantmsg
    end

    #--------------------------------------------------------------------------
    # new method: set_instantmsg
    #--------------------------------------------------------------------------
    def set_instantmsg(value)
    @instantmsg = value
    end

    #--------------------------------------------------------------------------
    # new method: init_animations
    #--------------------------------------------------------------------------
    def init_animations
    @animations = YEA::SYSTEM:EFAULT_ANIMATIONS
    end

    #--------------------------------------------------------------------------
    # new method: animations?
    #--------------------------------------------------------------------------
    def animations?
    init_animations if @animations.nil?
    return @animations
    end

    #--------------------------------------------------------------------------
    # new method: set_animations
    #--------------------------------------------------------------------------
    def set_animations(value)
    @animations = value
    end

    end # Game_System

    #================================================= =============================
    # ■ Game_Player
    #================================================= =============================

    class Game_Player < Game_Character

    #--------------------------------------------------------------------------
    # alias method: dash?
    #--------------------------------------------------------------------------
    alias game_player_dash_so dash?
    def dash?
    if $game_system.autodash?
    return false if @move_route_forcing
    return false if $game_map.disable_dash?
    return false if vehicle
    return !Input.press?(:A)
    else
    return game_player_dash_so
    end
    end

    end # Game_Player

    #================================================= =============================
    # ■ Scene_Battle
    #================================================= =============================

    class Scene_Battle < Scene_Base

    #--------------------------------------------------------------------------
    # alias method: show_fast?
    #--------------------------------------------------------------------------
    alias scene_battle_show_fast_so show_fast?
    def show_fast?
    return true unless $game_system.animations?
    return scene_battle_show_fast_so
    end

    #--------------------------------------------------------------------------
    # alias method: show_normal_animation
    #--------------------------------------------------------------------------
    alias scene_battle_show_normal_animation_so show_normal_animation
    def show_normal_animation(targets, animation_id, mirror = false)
    return unless $game_system.animations?
    scene_battle_show_normal_animation_so(targets, animation_id, mirror)
    end

    end # Scene_Battle

    #================================================= =============================
    # ■ Window_Message
    #================================================= =============================

    class Window_Message < Window_Base

    #--------------------------------------------------------------------------
    # alias method: clear_flags
    #--------------------------------------------------------------------------
    alias window_message_clear_flags_so clear_flags
    def clear_flags
    window_message_clear_flags_so
    @show_fast = true if $game_system.instantmsg?
    end

    end # Window_Message

    #================================================= =============================
    # ■ Window_SystemOptions
    #================================================= =============================

    class Window_SystemOptions < Window_Command

    #--------------------------------------------------------------------------
    # initialize
    #--------------------------------------------------------------------------
    def initialize(help_window)
    @help_window = help_window
    super(0, @help_window.height)
    refresh
    end

    #--------------------------------------------------------------------------
    # window_width
    #--------------------------------------------------------------------------
    def window_width; return Graphics.width; end

    #--------------------------------------------------------------------------
    # window_height
    #--------------------------------------------------------------------------
    def window_height; return Graphics.height - @help_window.height; end

    #--------------------------------------------------------------------------
    # update_help
    #--------------------------------------------------------------------------
    def update_help
    if current_symbol == :custom_switch || current_symbol == :custom_variable
    text = @help_descriptions[current_ext]
    else
    text = @help_descriptions[current_symbol]
    end
    text = "" if text.nil?
    @help_window.set_text(text)
    end

    #--------------------------------------------------------------------------
    # ok_enabled?
    #--------------------------------------------------------------------------
    def ok_enabled?
    return true if [:to_title, :shutdown].include?(current_symbol)
    return false
    end

    #--------------------------------------------------------------------------
    # make_command_list
    #--------------------------------------------------------------------------
    def make_command_list
    @help_descriptions = {}
    for command in YEA::SYSTEM::COMMANDS
    case command
    when :blank
    add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
    @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
    when :window_red, :window_grn, :window_blu
    add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
    @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
    when :volume_bgm, :volume_bgs, :volume_sfx
    add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
    @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
    when :autodash, :instantmsg, :animations
    add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
    @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
    when :to_title, :shutdown
    add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
    @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
    else
    process_custom_switch(command)
    process_custom_variable(command)
    end
    end
    end

    #--------------------------------------------------------------------------
    # process_custom_switch
    #--------------------------------------------------------------------------
    def process_custom_switch(command)
    return unless YEA::SYSTEM::CUSTOM_SWITCHES.include?(command)
    name = YEA::SYSTEM::CUSTOM_SWITCHES[command][1]
    add_command(name, :custom_switch, true, command)
    @help_descriptions[command] = YEA::SYSTEM::CUSTOM_SWITCHES[command][4]
    end

    #--------------------------------------------------------------------------
    # process_custom_variable
    #--------------------------------------------------------------------------
    def process_custom_variable(command)
    return unless YEA::SYSTEM::CUSTOM_VARIABLES.include?(command)
    name = YEA::SYSTEM::CUSTOM_VARIABLES[command][1]
    add_command(name, :custom_variable, true, command)
    @help_descriptions[command] = YEA::SYSTEM::CUSTOM_VARIABLES[command][6]
    end

    #--------------------------------------------------------------------------
    # draw_item
    #--------------------------------------------------------------------------
    def draw_item(index)
    reset_font_settings
    rect = item_rect(index)
    contents.clear_rect(rect)
    case @list[index][:symbol]
    when :window_red, :window_grn, :window_blu
    draw_window_tone(rect, index, @list[index][:symbol])
    when :volume_bgm, :volume_bgs, :volume_sfx
    draw_volume(rect, index, @list[index][:symbol])
    when :autodash, :instantmsg, :animations
    draw_toggle(rect, index, @list[index][:symbol])
    when :to_title, :shutdown
    draw_text(item_rect_for_text(index), command_name(index), 1)
    when :custom_switch
    draw_custom_switch(rect, index, @list[index][:ext])
    when :custom_variable
    draw_custom_variable(rect, index, @list[index][:ext])
    end
    end

    #--------------------------------------------------------------------------
    # draw_window_tone
    #--------------------------------------------------------------------------
    def draw_window_tone(rect, index, symbol)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    tone = $game_system.window_tone
    case symbol
    when :window_red
    rate = (tone.red + 255.0) / 510.0
    colour1 = Color.new(128, 0, 0)
    colour2 = Color.new(255, 0, 0)
    value = tone.red.to_i
    when :window_grn
    rate = (tone.green + 255.0) / 510.0
    colour1 = Color.new(0, 128, 0)
    colour2 = Color.new(0, 255, 0)
    value = tone.green.to_i
    when :window_blu
    rate = (tone.blue + 255.0) / 510.0
    colour1 = Color.new(0, 0, 128)
    colour2 = Color.new(0, 0, 255)
    value = tone.blue.to_i
    end
    draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
    draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
    end

    #--------------------------------------------------------------------------
    # draw_volume
    #--------------------------------------------------------------------------
    def draw_volume(rect, index, symbol)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    case symbol
    when :volume_bgm
    rate = $game_system.volume(:bgm)
    when :volume_bgs
    rate = $game_system.volume(:bgs)
    when :volume_sfx
    rate = $game_system.volume(:sfx)
    end
    colour1 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][1])
    colour2 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][2])
    value = sprintf("%d%%", rate)
    rate *= 0.01
    draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
    draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
    end

    #--------------------------------------------------------------------------
    # draw_toggle
    #--------------------------------------------------------------------------
    def draw_toggle(rect, index, symbol)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    case symbol
    when :autodash
    enabled = $game_system.autodash?
    when :instantmsg
    enabled = $game_system.instantmsg?
    when :animations
    enabled = $game_system.animations?
    end
    dx = contents.width/2
    change_color(normal_color, !enabled)
    option1 = YEA::SYSTEM::COMMAND_VOCAB[symbol][1]
    draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
    dx += contents.width/4
    change_color(normal_color, enabled)
    option2 = YEA::SYSTEM::COMMAND_VOCAB[symbol][2]
    draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
    end

    #--------------------------------------------------------------------------
    # cursor_right
    #--------------------------------------------------------------------------
    def draw_custom_switch(rect, index, ext)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    enabled = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
    dx = contents.width/2
    change_color(normal_color, !enabled)
    option1 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][2]
    draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
    dx += contents.width/4
    change_color(normal_color, enabled)
    option2 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][3]
    draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
    end

    #--------------------------------------------------------------------------
    # draw_custom_variable
    #--------------------------------------------------------------------------
    def draw_custom_variable(rect, index, ext)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    value = $game_variables[YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]]
    colour1 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][2])
    colour2 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][3])
    minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
    maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
    rate = (value - minimum).to_f / [(maximum - minimum).to_f, 0.01].max
    dx = contents.width/2
    draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
    draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
    end

    #--------------------------------------------------------------------------
    # cursor_right
    #--------------------------------------------------------------------------
    def cursor_right(wrap = false)
    cursor_change(:right)
    super(wrap)
    end

    #--------------------------------------------------------------------------
    # cursor_left
    #--------------------------------------------------------------------------
    def cursor_left(wrap = false)
    cursor_change(:left)
    super(wrap)
    end

    #--------------------------------------------------------------------------
    # cursor_change
    #--------------------------------------------------------------------------
    def cursor_change(direction)
    case current_symbol
    when :window_red, :window_blu, :window_grn
    change_window_tone(direction)
    when :volume_bgm, :volume_bgs, :volume_sfx
    change_volume(direction)
    when :autodash, :instantmsg, :animations
    change_toggle(direction)
    when :custom_switch
    change_custom_switch(direction)
    when :custom_variable
    change_custom_variables(direction)
    end
    end

    #--------------------------------------------------------------------------
    # change_window_tone
    #--------------------------------------------------------------------------
    def change_window_tone(direction)
    Sound.play_cursor
    value = direction == :left ? -1 : 1
    value *= 10 if Input.press?(:A)
    tone = $game_system.window_tone.clone
    case current_symbol
    when :window_red; tone.red += value
    when :window_grn; tone.green += value
    when :window_blu; tone.blue += value
    end
    $game_system.window_tone = tone
    draw_item(index)
    end

    #--------------------------------------------------------------------------
    # change_window_tone
    #--------------------------------------------------------------------------
    def change_volume(direction)
    Sound.play_cursor
    value = direction == :left ? -1 : 1
    value *= 10 if Input.press?(:A)
    case current_symbol
    when :volume_bgm
    $game_system.volume_change(:bgm, value)
    RPG::BGM::last.play
    when :volume_bgs
    $game_system.volume_change(:bgs, value)
    RPG::BGS::last.play
    when :volume_sfx
    $game_system.volume_change(:sfx, value)
    end
    draw_item(index)
    end

    #--------------------------------------------------------------------------
    # change_toggle
    #--------------------------------------------------------------------------
    def change_toggle(direction)
    value = direction == :left ? false : true
    case current_symbol
    when :autodash
    current_case = $game_system.autodash?
    $game_system.set_autodash(value)
    when :instantmsg
    current_case = $game_system.instantmsg?
    $game_system.set_instantmsg(value)
    when :animations
    current_case = $game_system.animations?
    $game_system.set_animations(value)
    end
    Sound.play_cursor if value != current_case
    draw_item(index)
    end

    #--------------------------------------------------------------------------
    # change_custom_switch
    #--------------------------------------------------------------------------
    def change_custom_switch(direction)
    value = direction == :left ? false : true
    ext = current_ext
    current_case = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
    $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]] = value
    Sound.play_cursor if value != current_case
    draw_item(index)
    end

    #--------------------------------------------------------------------------
    # change_custom_variables
    #--------------------------------------------------------------------------
    def change_custom_variables(direction)
    Sound.play_cursor
    value = direction == :left ? -1 : 1
    value *= 10 if Input.press?(:A)
    ext = current_ext
    var = YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]
    minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
    maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
    $game_variables[var] += value
    $game_variables[var] = [[$game_variables[var], minimum].max, maximum].min
    draw_item(index)
    end

    end # Window_SystemOptions

    #================================================= =============================
    # ■ Scene_Menu
    #================================================= =============================

    class Scene_Menu < Scene_MenuBase

    #--------------------------------------------------------------------------
    # overwrite method: command_game_end
    #--------------------------------------------------------------------------
    def command_game_end
    SceneManager.call(Scene_System)
    end

    end # Scene_Menu

    #================================================= =============================
    # ■ Scene_System
    #================================================= =============================

    class Scene_System < Scene_MenuBase

    #--------------------------------------------------------------------------
    # start
    #--------------------------------------------------------------------------
    def start
    super
    create_help_window
    create_command_window
    end

    #--------------------------------------------------------------------------
    # create_command_window
    #--------------------------------------------------------------------------
    def create_command_window
    @command_window = Window_SystemOptions.new(@help_window)
    @command_window.set_handler(:cancel, method(:return_scene))
    @command_window.set_handler(:to_title, method(:command_to_title))
    @command_window.set_handler(:shutdown, method(:command_shutdown))
    end

    #--------------------------------------------------------------------------
    # command_to_title
    #--------------------------------------------------------------------------
    def command_to_title
    fadeout_all
    SceneManager.goto(Scene_Title)
    end

    #--------------------------------------------------------------------------
    # command_shutdown
    #--------------------------------------------------------------------------
    def command_shutdown
    fadeout_all
    SceneManager.exit
    end

    end # Scene_System

    #================================================= =============================
    #
    # ▼ End of File
    #
    #================================================= =============================
    Последний раз редактировалось POCOMAXA; 06.08.2013 в 17:53.
    Я бессмертен, но вы знаете меня......с некоторыми из вас, мейкеристы нейтральной полосы, мы были очень хорошо знакомы много лет.....
    Когда нибудь я открою публично кто же я......

  5. #5
    Бывалый Аватар для Anxel
    Информация о пользователе
    Регистрация
    06.06.2011
    Адрес
    п.Солнечный, Хаб.край
    Сообщений
    942
    Записей в дневнике
    11
    Репутация: 23 Добавить или отнять репутацию

    По умолчанию

    Очепятка в строке "Вы действительно этого этого хотите?" два раза одно слово.

  6. #6
    Пользователь Аватар для POCOMAXA
    Информация о пользователе
    Регистрация
    01.08.2013
    Сообщений
    79
    Репутация: 2 Добавить или отнять репутацию

    По умолчанию

    Исправлено.
    Спасибо) Не заметил)
    Последний раз редактировалось POCOMAXA; 06.08.2013 в 17:54.
    Я бессмертен, но вы знаете меня......с некоторыми из вас, мейкеристы нейтральной полосы, мы были очень хорошо знакомы много лет.....
    Когда нибудь я открою публично кто же я......

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