вот так(рамка только с голдом)
PHP код:
module TMICPOP
GRAVITY = 24
SPEED = -320
VN_TARGET = 6
end
module TMICPOP
module Commands
def pop_icon(event_id, icon_id, duration = 120)
target = get_character(event_id)
return unless target
target.icpop_id = icon_id
target.icpop_duration = duration
end
def delete_icon(event_id)
target = get_character(event_id)
return unless target
target.icpop_delete_flag = true
end
end
end
class Game_CharacterBase
attr_accessor :icpop_id # アイコンポップ ID
attr_accessor :icpop_duration # アイコンポップ 表示時間
attr_accessor :icpop_delete_flag # アイコンポップ 削除フラグ
alias tmicpop_game_characterbase_init_public_members init_public_members
def init_public_members
tmicpop_game_characterbase_init_public_members
@icpop_id = 0
@icpop_duration = 0
@icpop_delete_flag = false
end
end
class Sprite_Character
alias tmicpop_sprite_character_initialize initialize
def initialize(viewport, character = nil)
@icpop_duration = 0
tmicpop_sprite_character_initialize(viewport, character)
end
alias tmicpop_sprite_character_dispose dispose
def dispose
dispose_icpop
tmicpop_sprite_character_dispose
end
alias tmicpop_sprite_character_update update
def update
update_icpop
tmicpop_sprite_character_update
end
alias tmicpop_sprite_character_setup_new_effect setup_new_effect
def setup_new_effect
tmicpop_sprite_character_setup_new_effect
if !@icpop_sprite && @character.icpop_id > 0
@icpop_id = @character.icpop_id
@character.icpop_id = 0
start_icpop
end
end
def start_icpop
dispose_icpop
@icpop_duration = @icpop_duration_max = @character.icpop_duration
@icpop_sprite = ::Sprite.new(viewport)
@icpop_sprite.bitmap = Cache.system("IconSet")
@icpop_sprite.src_rect.set(@icpop_id % 16 * 24, @icpop_id / 16 * 24, 24, 24)
@icpop_sprite.ox = 12
@icpop_sprite.oy = 24
@icpop_y_plus = 0
@icpop_y_speed = TMICPOP::SPEED
update_icpop
end
def dispose_icpop
@character.icpop_delete_flag = false
if @icpop_sprite
@icpop_sprite.dispose
@icpop_sprite = nil
end
end
def update_icpop
if @icpop_duration > 0
@icpop_duration -= 1
if @character.icpop_delete_flag
@icpop_duration = 0
dispose_icpop
elsif @icpop_duration > 0
@icpop_sprite.x = x
@icpop_y_plus += @icpop_y_speed
@icpop_y_speed += TMICPOP::GRAVITY
if @icpop_y_plus > 0
@icpop_y_plus = 0 - @icpop_y_plus
@icpop_y_speed = 0 - @icpop_y_speed / 2
end
@icpop_sprite.y = y - height + (@icpop_y_plus / 256)
@icpop_sprite.z = z + 200
@icpop_sprite.opacity = (@icpop_duration < 16 ? @icpop_duration * 16 :
(@icpop_duration_max - @icpop_duration) * 32)
else
dispose_icpop
@character.icpop_id = 0
end
end
end
end
class Game_Event
include TMICPOP::Commands
def get_character(param)
if param < 0
$game_player
else
$game_map.events[param > 0 ? param : @id]
end
end
end
class Game_Interpreter
include TMICPOP::Commands
alias tmicpop_game_interpreter_command_125 command_125
def command_125
tmicpop_game_interpreter_command_125
value = operate_value(@params[0], @params[1], @params[2])
if value > 0
if $game_variables[TMICPOP::VN_TARGET] >= -1 && !$game_party.in_battle
pop_icon($game_variables[TMICPOP::VN_TARGET], 361)
end
end
width = 30 + value.to_s.size * 11
x = (Graphics.width - (width + 32)) / 2
y = (Graphics.height - 56) / 2
@name_window = Window_Base.new(x, y, width + 32, 56)
@name_window.opacity = @name_window.contents_opacity = 0
@name_window.contents.draw_text(2, 1, width - 30, 24, value.to_s)
@name_window.draw_icon(361, width - 24, 0)
max = 20
for i in 1..max
@name_window.contents_opacity = i * (256 / max)
@name_window.opacity = i * (256 / max)
@name_window.update
Graphics.update
end
wait(120)
for i in 1..max
@name_window.opacity = 256 - i * (256 / max)
@name_window.contents_opacity = 256 - i * (256 / max)
@name_window.update
Graphics.update
end
@name_window.dispose
end
alias tmicpop_game_interpreter_command_126 command_126
def command_126
tmicpop_game_interpreter_command_126
value = operate_value(@params[1], @params[2], @params[3])
if value > 0
if $game_variables[TMICPOP::VN_TARGET] >= -1 && !$game_party.in_battle
item = $data_items[@params[0]]
pop_icon($game_variables[TMICPOP::VN_TARGET], item.icon_index)
end
end
end
alias tmicpop_game_interpreter_command_127 command_127
def command_127
tmicpop_game_interpreter_command_127
value = operate_value(@params[1], @params[2], @params[3])
if value > 0
if $game_variables[TMICPOP::VN_TARGET] >= -1 && !$game_party.in_battle
item = $data_weapons[@params[0]]
pop_icon($game_variables[TMICPOP::VN_TARGET], item.icon_index)
end
end
end
alias tmicpop_game_interpreter_command_128 command_128
def command_128
tmicpop_game_interpreter_command_128
value = operate_value(@params[1], @params[2], @params[3])
if value > 0
if $game_variables[TMICPOP::VN_TARGET] >= -1 && !$game_party.in_battle
item = $data_armors[@params[0]]
pop_icon($game_variables[TMICPOP::VN_TARGET], item.icon_index)
end
end
end
end
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