You need RM2k or RM2k3 to use RM2k9U, because it will use your RM2k(3) as basis. You can switch between RM2k9U and RM2k(3) as you like, even at the same project. The player does not need RM2k9U either.
RPG Maker 2009 Ultimate only modifies the editor, not the game engine. Some features (like the resources in subfolders) are possible without modification of the game engine, but most are not (like higher resolution, etc.).
But I am also working on RM2k3 Revolution Patch at the moment.
RM2k3 Revolution Patch will have some features you always dreamed of (like 9999 pictures, in different layers and even in battle, custom text and window display, etc.), but it's not finished at the moment.
@nick84: Sorry, I can't understand you sentence, not even with Google Translator...
@Dragoon: With the CharExpand-Patch (RM2k only), you can already use charsets with a size up to 1024x768.
(And now, RPG Maker 2009 Ultimate allows importing pictures of any size, and 125 instead of 25 sprites in animation files)
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