Код:
/*=============================================================================
* CallMenu.js
*=============================================================================*/
var Imported = Imported || {};
Imported.CallMenu = true;
/*:=============================================================================
* @plugindesc v1.4.5 Позволяет вызвать меню игры во время сообщений\выбора при нажатии стандартных клавиш меню ESC, X, Insert, NUM0.
* @author dirge
* @help
* Если вам нужно вызвать меню во время выбора - отключите возможность отменить
* выбор в вызове команды выбора.
* Для лучшей совместимости с нестандартной системой сообщений\окон выбора
* поместите этот плагин ниже остальных.
* =============================================================================*/
/*=============================================================================*/
/* Alias */
var _Game_Temp_initialize_Alias = Game_Temp.prototype.initialize;
Game_Temp.prototype.initialize = function() {
_Game_Temp_initialize_Alias.call(this)
this._savedInterpreter = null;
this._lastSelectedChoice = null;
};
/* NEW */
Game_Temp.prototype.saveInterpreter = function(f) {
this._savedInterpreter = f
};
/* NEW */
Game_Temp.prototype.getSavedInterpreter = function() {
return this._savedInterpreter
};
/* NEW */
Game_Temp.prototype.setLastSelectedChoice = function(f) {
this._lastSelectedChoice = f
};
/* NEW */
Game_Temp.prototype.getLastSelectedChoice = function() {
return this._lastSelectedChoice
};
/* Alias */
var _Window_ChoiceList_callOkHandler = Window_ChoiceList.prototype.callOkHandler
Window_ChoiceList.prototype.callOkHandler = function() {
$gameTemp.setLastSelectedChoice(null)
_Window_ChoiceList_callOkHandler.call(this);
};
/* Alias */
var _Window_ChoiceList_callCancelHandler = Window_ChoiceList.prototype.callCancelHandler
Window_ChoiceList.prototype.callCancelHandler = function() {
$gameTemp.setLastSelectedChoice(null)
_Window_ChoiceList_callCancelHandler.call(this);
};
/* Alias */
var _Window_ChoiceList_selectDefault = Window_ChoiceList.prototype.selectDefault
Window_ChoiceList.prototype.selectDefault = function() {
if ($gameTemp.getLastSelectedChoice() !== null){
this.select($gameTemp.getLastSelectedChoice());
} else {
_Window_ChoiceList_selectDefault.call(this);
}
};
/* Alias */
var _Game_Interpreter_setupChoices_Alias = Game_Interpreter.prototype.setupChoices;
Game_Interpreter.prototype.setupChoices = function(params) {
_Game_Interpreter_setupChoices_Alias.call(this, params);
$gameTemp.saveInterpreter(this)
};
/* Alias */
var _DataManager_makeSaveContents_Alias = DataManager.makeSaveContents;
DataManager.makeSaveContents = function () {
var contents = _DataManager_makeSaveContents_Alias.call(this);
contents.message = $gameMessage;
if ($gameMessage._choices.length !== 0) {
contents.interpreter = $gameTemp.getSavedInterpreter()
}
return contents;
};
/* Alias */
var _DataManager_extractSaveContents_Alias = DataManager.extractSaveContents;
DataManager.extractSaveContents = function (contents) {
_DataManager_extractSaveContents_Alias.call(this, contents);
$gameMessage = contents.message;
if ($gameMessage._choices.length !== 0) {
var gameInterpreter = contents.interpreter
$gameTemp.saveInterpreter(gameInterpreter)
$gameMessage.setChoiceCallback(function(n) {
gameInterpreter._branch[gameInterpreter._indent] = n;
}.bind(this));
}
};
/* Alias */
var _Scene_Map_update_Alias = Scene_Map.prototype.update;
Scene_Map.prototype.update = function () {
_Scene_Map_update_Alias.call(this);
if ((Input.isTriggered('escape') || Input.isTriggered('menu') || TouchInput.isCancelled()) && $gameMessage.isBusy() && $gameSystem.isMenuEnabled()) {
if ($gameMessage.isChoice()){
$gameTemp.setLastSelectedChoice(SceneManager._scene._windowLayer.children[0]._choiceWindow._index)
}
this.callMenu();
}
};
/* OVERWRITE */
Window_Message.prototype.isTriggered = function () {
return (Input.isRepeated('ok') || TouchInput.isRepeated());
};
/* Alias */
var _Window_ChoiceList_WidthEx_Alias = Window_ChoiceList.prototype.textWidthEx;
Window_ChoiceList.prototype.textWidthEx = function (text) {
if(!SceneManager._scene.isActive()) return;
return _Window_ChoiceList_WidthEx_Alias.call(this, text);
};
/* HIME_HiddenChoiceConditions Compatibility */
var _Window_ChoiceList_makeCommandList_Alias = Window_ChoiceList.prototype.makeCommandList
Window_ChoiceList.prototype.makeCommandList = function() {
if(!SceneManager._scene.isActive()) return;
_Window_ChoiceList_makeCommandList_Alias.call(this);
}
/* Galv_VisualNovelChoices Compatibility */
if (Imported.Galv_VisualNovelChoices) {
var _Window_ChoiceList_drawItem_Alias = Window_ChoiceList.prototype.drawItem
Window_ChoiceList.prototype.drawItem = function(index) {
if(typeof this.choice_background === 'undefined'){
this.choice_background = [];
};
_Window_ChoiceList_drawItem_Alias.call(this, index);
};
}
/* SRD_TitleCommandCustomizer Compatibility */
if (Imported["SumRndmDde Title Command Customizer"]) {
var _Scene_Title_createMessageWindow_Alias = Scene_Title.prototype.createMessageWindow
Scene_Title.prototype.createMessageWindow = function() {
$gameMessage.clear();
_Scene_Title_createMessageWindow_Alias.call(this)
};
}
/* End of File */
/*=============================================================================*/
Социальные закладки