Сообщение от
lucky*strike
Как в том же VX сделать, чтобы в разных городах в магазинах одна и та же вещь продавалась по разным ценам?
Код:
===============================================================
# ? [VX] ? Item Price Changer ? ?
# * Change item/weapon/armor's price in-game *
#--------------------------------------------------------------
# ? by Woratana [woratana@hotmail.com]
# ? Thaiware RPG Maker Community
# ? Released on: 26/06/2008
# ? Version: 1.0
#--------------------------------------------------------------
#==================================================================
# ** HOW TO USE **
#-----------------------------------------------------------------
# ** To change item's price, call script:
# Price_Edit.item(id, price)
#
# * id: ID of item you want to change price
# * price: New price
#
# ** To change weapon's price, call script:
# Price_Edit.weapon(id, price)
#
# ** To change armor's price, call script:
# Price_Edit.armor(id, price)
#
# ** You can leave the price blank to reset item's price:
# Price_Edit.item(id)
# Price_Edit.weapon(id)
# Price_Edit.armor(id)
# * This will use default price you set in database.
#===============================================================
module Price_Edit
def self.item(id, price = nil)
price ||= $data_items[id].real_price
$game_system.new_price['item'][id] = price
end
def self.weapon(id, price = nil)
price ||= $data_weapons[id].real_price
$game_system.new_price['weapon'][id] = price
end
def self.armor(id, price = nil)
price ||= $data_armors[id].real_price
$game_system.new_price['armor'][id] = price
end
end
class Game_System
def new_price
if @new_price.nil?
@new_price = {}
@new_price['item'] = []
@new_price['weapon'] = []
@new_price['armor'] = []
end
return @new_price
end
end
module RPG
class BaseItem
def real_price
return @price
end
end
class Item
def price
return $game_system.new_price['item'][@id].nil? ? @price :
$game_system.new_price['item'][@id]
end
end
class Weapon
def price
return $game_system.new_price['weapon'][@id].nil? ? @price :
$game_system.new_price['weapon'][@id]
end
end
class Armor
def price
return $game_system.new_price['armor'][@id].nil? ? @price :
$game_system.new_price['armor'][@id]
end
end
end
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