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Тема: Помощь со скриптом

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  1. #1

    По умолчанию Помощь со скриптом

    Здравствуйте, нужна помощь в корректировании данного скрипта https://bravo2rgss.wordpress.com/hun...tsleep-system/
    Как сделать так, чтобы параметры увеличивались только при "шагании" на карте мира?

    Первый раз на данном форуме, буду очень благодарен за любую помощь)


    Спойлер SPOILER:
    #================================================= =============================
    # Bravo Hunger/Thirst/Sleep System
    #------------------------------------------------------------------------------
    # Author: Bravo2Kilo
    # Version: 1.1
    #
    # Version History:
    # v1.0 = Initial Release
    # v1.1 = New Features and Bug Fixes
    #================================================= =============================
    # Notes
    # All of the stat decreases stack.
    # For the 3 script calls if actor is 0 it will aplly to all members in the party.
    #================================================= =============================
    # To add or remove hunger from an actor use this script call
    # change_hunger(actor, amount)
    #
    # To add or remove thirst from an actor use this script call
    # change_thirst(actor, amount)
    #
    #To add or remove sleep from an actor use this script call
    # change_sleep(actor, amount)
    #
    # To set a hunger max for each character use this notetag in the actor notebox.
    # <hungermax: x>
    #
    # To set a thirst max for each character use this notetag in the actor notebox.
    # <thirstmax: x>
    #
    # To set a sleep max for each character use this notetag in the actor notebox.
    # <sleepmax: x>
    #
    # To increase or decrease the hunger stat on item or skill usage use this notetag
    # in the item or skill notebox.
    # <hunger: x>
    #
    # To increase or decrease the thirst stat on item or skill usage use this notetag
    # in the item or skill notebox.
    # <thirst: x>
    #
    # To increase or decrease the sleep stat on item or skill usage use this notetag
    # in the item or skill notebox.
    # <sleep: x>
    #
    # To increase or decrease the hunger stat on the user of an item or skill use
    # this notetag in the item or skill notebox.
    # <user-hunger: x>
    #
    # To increase or decrease the thirst stat on the user of an item or skill use
    # this notetag in the item or skill notebox.
    # <user-thirst: x>
    #
    # To increase or decrease the sleep stat on the user of an item or skill use
    # this notetag in the item or skill notebox.
    # <user-sleep: x>
    #================================================= =============================
    module BRAVO_HTS
    # The names for the hunger, thirst, and sleep stats
    # Hunger, Thirst, Sleep
    HTS_NAMES = ["Hunger", "Thirst", "Sleep"]
    # If you want to use the hunger, thirst, or sleep system.
    # Hunger, Thirst, Sleep
    HTS_USE = [true, true, true]
    # If the hunger, thirst, or sleep stat reaches max the actor will die.
    # Hunger, Thirst, Sleep
    HTS_DIE_MAX = [true, true, true]
    # Max amount of the hunger, thirst, and sleep stat.
    # Hunger, Thirst, Sleep
    HTS_MAX = [100, 100, 100]
    # Amount to increase the hunger, thirst, and sleep stat per step.
    # Hunger, Thirst, Sleep
    HTS_INCREASE = [1, 1, 1]
    # If hunger, thirst, or sleep stat reaches this, dashing will be disabled.
    # Hunger, Thirst, Sleep
    DISABLE_DASH = [50, 50, 50]
    # Should dash be disabled only if the party leader's hunger/thirst/sleep stats
    # reach a certain point or if anyone in the party hunger/thirst/sleep stat
    # reaches a certain point. values are ":leader" or ":party"
    DIASBLE_DASH_METHOD = :leader
    # Stat decrease for when hunger reaches a certain point.
    HUNGER_STAT_DECREASE = {
    # Percent to Decrease, Amount of hunger to reach to lower stat
    :attack => [20, 50],
    :defense => [20, 50],
    :mattack => [20, 50],
    :mdefense => [20, 50],
    :agility => [20, 50],
    }# Don't Touch This
    # Stat decrease for when thirst reaches a certain point.
    THIRST_STAT_DECREASE = {
    # Percent to Decrease, Amount of thirst to reach to lower stat
    :attack => [20, 50],
    :defense => [20, 50],
    :mattack => [20, 50],
    :mdefense => [20, 50],
    :agility => [20, 50],
    }# Don't Touch This
    # Stat decrease for when sleep deprivation reaches a certain point.
    SLEEP_STAT_DECREASE = {
    # Percent to Decrease, Amount of sleep to reach to lower stat
    :attack => [20, 50],
    :defense => [20, 50],
    :mattack => [20, 50],
    :mdefense => [20, 50],
    :agility => [20, 50],
    }# Don't Touch This
    # If this switch is on the HUD will show.
    HTS_HUD_SWITCH = 1
    # The X position of the HUD that will appear on the map.
    HTS_HUD_X = 0
    # The Y position of the HUD that will appear on the map.
    HTS_HUD_Y = 0
    # The name of the image for the HUD, if you don't want to use an image leave empty.
    HTS_HUD_BACK = ""
    # The opacity of the HUD window.
    HTS_HUD_OPACITY = 255
    #================================================= =============================
    # End of Configuration
    #================================================= =============================
    end
    $imported ||= {}
    $imported[:Bravo_HTS] = true

    #================================================= =============================
    # ** RPG Actor
    #================================================= =============================

    class RPG::Actor < RPG::BaseItem
    #--------------------------------------------------------------------------
    # * Hunger Max
    #--------------------------------------------------------------------------
    def hunger_max
    if @note =~ /<hungermax: (.*)>/i
    return $1.to_i
    else
    return BRAVO_HTS::HTS_MAX[0]
    end
    end
    #--------------------------------------------------------------------------
    # * Thirst Max
    #--------------------------------------------------------------------------
    def thirst_max
    if @note =~ /<thirstmax: (.*)>/i
    return $1.to_i
    else
    return BRAVO_HTS::HTS_MAX[1]
    end
    end
    #--------------------------------------------------------------------------
    # * Sleep Max
    #--------------------------------------------------------------------------
    def sleep_max
    if @note =~ /<sleepmax: (.*)>/i
    return $1.to_i
    else
    return BRAVO_HTS::HTS_MAX[2]
    end
    end
    end

    #================================================= =============================
    # ** RPG UsableItem
    #================================================= =============================

    class RPG::UsableItem < RPG::BaseItem
    #--------------------------------------------------------------------------
    # * User Hunger
    #--------------------------------------------------------------------------
    def user_hunger
    if @note =~ /<user-hunger: (.*)>/i
    return $1.to_i
    else
    return 0
    end
    end
    #--------------------------------------------------------------------------
    # * User Thirst
    #--------------------------------------------------------------------------
    def user_thirst
    if @note =~ /<user-thirst: (.*)>/i
    return $1.to_i
    else
    return 0
    end
    end
    #--------------------------------------------------------------------------
    # * User Sleep
    #--------------------------------------------------------------------------
    def user_sleep
    if @note =~ /<user-sleep: (.*)>/i
    return $1.to_i
    else
    return 0
    end
    end
    #--------------------------------------------------------------------------
    # * Hunger
    #--------------------------------------------------------------------------
    def hunger
    if @note =~ /<hunger: (.*)>/i
    return $1.to_i
    else
    return 0
    end
    end
    #--------------------------------------------------------------------------
    # * Thirst
    #--------------------------------------------------------------------------
    def thirst
    if @note =~ /<thirst: (.*)>/i
    return $1.to_i
    else
    return 0
    end
    end
    #--------------------------------------------------------------------------
    # * Sleep
    #--------------------------------------------------------------------------
    def sleep
    if @note =~ /<sleep: (.*)>/i
    return $1.to_i
    else
    return 0
    end
    end
    end

    #================================================= =============================
    # ** Game_Actor
    #================================================= =============================

    class Game_Actor < Game_Battler
    #--------------------------------------------------------------------------
    # * Public Instance Variables
    #--------------------------------------------------------------------------
    attr_accessor :hunger
    attr_accessor :hunger_max
    attr_accessor :thirst
    attr_accessor :thirst_max
    attr_accessor :sleep
    attr_accessor :sleep_max
    #--------------------------------------------------------------------------
    # * Setup
    #--------------------------------------------------------------------------
    alias bravo_hts_setup setup
    def setup(actor_id)
    bravo_hts_setup(actor_id)
    @hunger = 0
    @hunger_max = actor.hunger_max
    @thirst = 0
    @thirst_max = actor.thirst_max
    @sleep = 0
    @sleep_max = actor.sleep_max
    end
    #--------------------------------------------------------------------------
    # * Check Death
    #--------------------------------------------------------------------------
    def check_death
    if @hunger > @hunger_max
    @hunger = @hunger_max
    elsif @hunger < 0
    @hunger = 0
    end
    if @thirst > @thirst_max
    @thirst = @thirst_max
    elsif @thirst < 0
    @thirst = 0
    end
    if @sleep > @sleep_max
    @sleep = @sleep_max
    elsif @sleep < 0
    @sleep = 0
    end
    if @hunger >= @hunger_max && BRAVO_HTS::HTS_DIE_MAX[0] == true
    self.hp = 0
    elsif @thirst >= @thirst_max && BRAVO_HTS::HTS_DIE_MAX[1] == true
    self.hp = 0
    elsif @sleep >= @sleep_max && BRAVO_HTS::HTS_DIE_MAX[2] == true
    self.hp = 0
    end
    SceneManager.goto(Scene_Gameover) if $game_party.all_dead?
    end
    #--------------------------------------------------------------------------
    # * Use Skill/Item
    # Called for the acting side and applies the effect to other than the user.
    #--------------------------------------------------------------------------
    def use_item(item)
    super(item)
    @hunger += item.user_hunger if BRAVO_HTS::HTS_USE[0] == true
    @thirst += item.user_thirst if BRAVO_HTS::HTS_USE[1] == true
    @sleep += item.user_sleep if BRAVO_HTS::HTS_USE[2] == true
    end
    #--------------------------------------------------------------------------
    # * Apply Effect of Skill/Item
    #--------------------------------------------------------------------------
    def item_apply(user, item)
    super(user, item)
    @hunger += item.hunger if BRAVO_HTS::HTS_USE[0] == true
    @thirst += item.thirst if BRAVO_HTS::HTS_USE[1] == true
    @sleep += item.sleep if BRAVO_HTS::HTS_USE[2] == true
    end
    #--------------------------------------------------------------------------
    # * Get Parameter
    #--------------------------------------------------------------------------
    def param(param_id)
    value = param_base(param_id) + param_plus(param_id)
    value *= param_rate(param_id) * param_buff_rate(param_id)
    case param_id
    when 2 # Attack Parameter
    if @hunger >= BRAVO_HTS::HUNGER_STAT_DECREASE[:attack][1] && BRAVO_HTS::HTS_USE[0] == true
    hunger = value * (BRAVO_HTS::HUNGER_STAT_DECREASE[:attack][0] * 0.01)
    value = value - hunger
    end
    if @thirst >= BRAVO_HTS::THIRST_STAT_DECREASE[:attack][1] && BRAVO_HTS::HTS_USE[1] == true
    thirst = value * (BRAVO_HTS::THIRST_STAT_DECREASE[:attack][0] * 0.01)
    value = value - thirst
    end
    if @sleep >= BRAVO_HTS::SLEEP_STAT_DECREASE[:attack][1] && BRAVO_HTS::HTS_USE[2] == true
    sleep = value * (BRAVO_HTS::SLEEP_STAT_DECREASE[:attack][0] * 0.01)
    value = value - sleep
    end
    when 3 # Defense Parameter
    if @hunger >= BRAVO_HTS::HUNGER_STAT_DECREASE[:defense][1] && BRAVO_HTS::HTS_USE[0] == true
    hunger = value * (BRAVO_HTS::HUNGER_STAT_DECREASE[:defense][0] * 0.01)
    value = value - hunger
    end
    if @thirst >= BRAVO_HTS::THIRST_STAT_DECREASE[:defense][1] && BRAVO_HTS::HTS_USE[1] == true
    thirst = value * (BRAVO_HTS::THIRST_STAT_DECREASE[:defense][0] * 0.01)
    value = value - thirst
    end
    if @sleep >= BRAVO_HTS::SLEEP_STAT_DECREASE[:defense][1] && BRAVO_HTS::HTS_USE[2] == true
    sleep = value * (BRAVO_HTS::SLEEP_STAT_DECREASE[:defense][0] * 0.01)
    value = value - sleep
    end
    when 4 # Magic Attack Parameter
    if @hunger >= BRAVO_HTS::HUNGER_STAT_DECREASE[:mattack][1] && BRAVO_HTS::HTS_USE[0] == true
    hunger = value * (BRAVO_HTS::HUNGER_STAT_DECREASE[:mattack][0] * 0.01)
    value = value - hunger
    end
    if @thirst >= BRAVO_HTS::THIRST_STAT_DECREASE[:mattack][1] && BRAVO_HTS::HTS_USE[1] == true
    thirst = value * (BRAVO_HTS::THIRST_STAT_DECREASE[:mattack][0] * 0.01)
    value = value - thirst
    end
    if @sleep >= BRAVO_HTS::SLEEP_STAT_DECREASE[:mattack][1] && BRAVO_HTS::HTS_USE[2] == true
    sleep = value * (BRAVO_HTS::SLEEP_STAT_DECREASE[:mattack][0] * 0.01)
    value = value - sleep
    end
    when 5 # Magic Defense Parameter
    if @hunger >= BRAVO_HTS::HUNGER_STAT_DECREASE[:mdefense][1] && BRAVO_HTS::HTS_USE[0] == true
    hunger = value * (BRAVO_HTS::HUNGER_STAT_DECREASE[:mdefense][0] * 0.01)
    value = value - hunger
    end
    if @thirst >= BRAVO_HTS::THIRST_STAT_DECREASE[:mdefense][1] && BRAVO_HTS::HTS_USE[1] == true
    thirst = value * (BRAVO_HTS::THIRST_STAT_DECREASE[:mdefense][0] * 0.01)
    value = value - thirst
    end
    if @sleep >= BRAVO_HTS::SLEEP_STAT_DECREASE[:mdefense][1] && BRAVO_HTS::HTS_USE[2] == true
    sleep = value * (BRAVO_HTS::SLEEP_STAT_DECREASE[:mdefense][0] * 0.01)
    value = value - sleep
    end
    when 6 # Agility Parameter
    if @hunger >= BRAVO_HTS::HUNGER_STAT_DECREASE[:agility][1] && BRAVO_HTS::HTS_USE[0] == true
    hunger = value * (BRAVO_HTS::HUNGER_STAT_DECREASE[:agility][0] * 0.01)
    value = value - hunger
    end
    if @thirst >= BRAVO_HTS::THIRST_STAT_DECREASE[:agility][1] && BRAVO_HTS::HTS_USE[1] == true
    thirst = value * (BRAVO_HTS::THIRST_STAT_DECREASE[:agility][0] * 0.01)
    value = value - thirst
    end
    if @sleep >= BRAVO_HTS::SLEEP_STAT_DECREASE[:agility][1] && BRAVO_HTS::HTS_USE[2] == true
    sleep = value * (BRAVO_HTS::SLEEP_STAT_DECREASE[:agility][0] * 0.01)
    value = value - sleep
    end
    end
    [[value, param_max(param_id)].min, param_min(param_id)].max.to_i
    end
    #--------------------------------------------------------------------------
    # * Hunger Rate
    #--------------------------------------------------------------------------
    def hunger_rate
    @hunger.to_f / @hunger_max
    end
    #--------------------------------------------------------------------------
    # * Thirst Rate
    #--------------------------------------------------------------------------
    def thirst_rate
    @thirst.to_f / @thirst_max
    end
    #--------------------------------------------------------------------------
    # * Sleep Rate
    #--------------------------------------------------------------------------
    def sleep_rate
    @sleep.to_f / @sleep_max
    end
    end

    #================================================= =============================
    # ** Game_Party
    #================================================= =============================

    class Game_Party < Game_Unit
    #--------------------------------------------------------------------------
    # * Increase Steps
    #--------------------------------------------------------------------------
    alias bravo_hts_increase_steps increase_steps
    def increase_steps
    bravo_hts_increase_steps
    members.each do |actor|
    actor.hunger += BRAVO_HTS::HTS_INCREASE[0] if BRAVO_HTS::HTS_USE[0] == true
    actor.thirst += BRAVO_HTS::HTS_INCREASE[1] if BRAVO_HTS::HTS_USE[1] == true
    actor.sleep += BRAVO_HTS::HTS_INCREASE[2] if BRAVO_HTS::HTS_USE[2] == true
    actor.check_death
    end
    end
    end

    #================================================= =============================
    # ** Game_Player
    #================================================= =============================

    class Game_Player < Game_Character
    #--------------------------------------------------------------------------
    # * Determine if Dashing
    #--------------------------------------------------------------------------
    alias bravo_hts_dash? dash?
    def dash?
    if BRAVO_HTS::DIASBLE_DASH_METHOD == :leader
    return false if $game_party.leader.hunger >= BRAVO_HTS::DISABLE_DASH[0]
    return false if $game_party.leader.thirst >= BRAVO_HTS::DISABLE_DASH[1]
    return false if $game_party.leader.sleep >= BRAVO_HTS::DISABLE_DASH[2]
    elsif BRAVO_HTS::DIASBLE_DASH_METHOD == :party
    $game_party.members.each do |actor|
    return false if actor.hunger >= BRAVO_HTS::DISABLE_DASH[0]
    return false if actor.thirst >= BRAVO_HTS::DISABLE_DASH[1]
    return false if actor.sleep >= BRAVO_HTS::DISABLE_DASH[2]
    end
    end
    bravo_hts_dash?
    end
    end

    #================================================= =============================
    # ** Game_Interpreter
    #================================================= =============================

    class Game_Interpreter
    #--------------------------------------------------------------------------
    # * Change Hunger
    #--------------------------------------------------------------------------
    def change_hunger(actor, amount)
    if actor == 0
    $game_party.members.each do |actor|
    actor.hunger += amount
    actor.check_death
    end
    else
    $game_actors[actor].hunger += amount
    $game_actors[actor].check_death
    end
    end
    #--------------------------------------------------------------------------
    # * Change Thirst
    #--------------------------------------------------------------------------
    def change_thirst(actor, amount)
    if actor == 0
    $game_party.members.each do |actor|
    actor.thirst += amount
    actor.check_death
    end
    else
    $game_actors[actor].thirst += amount
    $game_actors[actor].check_death
    end
    end
    #--------------------------------------------------------------------------
    # * Change Sleep
    #--------------------------------------------------------------------------
    def change_sleep(actor, amount)
    if actor == 0
    $game_party.members.each do |actor|
    actor.sleep += amount
    actor.check_death
    end
    else
    $game_actors[actor].sleep += amount
    $game_actors[actor].check_death
    end
    end
    #~ #--------------------------------------------------------------------------
    #~ # * Change Sleep
    #~ #--------------------------------------------------------------------------
    #~ def change_sleep(param1, param2, param3, param4, param5)
    #~ value = operate_value(param3, param4, param5)
    #~ iterate_actor_var(param1, param2) do |actor|
    #~ actor.sleep += value
    #~ actor.check_death
    #~ end
    #~ end
    end

    #================================================= =============================
    # ** Window_Base
    #================================================= =============================

    class Window_Base < Window
    #--------------------------------------------------------------------------
    # * Draw Hunger
    #--------------------------------------------------------------------------
    def draw_actor_hunger(actor, x, y, width = 124)
    draw_gauge(x, y, width, actor.hunger_rate, hp_gauge_color1, hp_gauge_color2)
    change_color(system_color)
    draw_text(x-17, y, 124, line_height, BRAVO_HTS::HTS_NAMES[0])
    draw_current_and_max_values(x, y, width, actor.hunger, actor.hunger_max,
    normal_color, normal_color)
    end
    #--------------------------------------------------------------------------
    # * Draw Thirst
    #--------------------------------------------------------------------------
    def draw_actor_thirst(actor, x, y, width = 124)
    draw_gauge(x, y, width, actor.thirst_rate, hp_gauge_color1, hp_gauge_color2)
    change_color(system_color)
    draw_text(x-17, y, 124, line_height, BRAVO_HTS::HTS_NAMES[1])
    draw_current_and_max_values(x, y, width, actor.thirst, actor.thirst_max,
    normal_color, normal_color)
    end
    #--------------------------------------------------------------------------
    # * Draw Sleep
    #--------------------------------------------------------------------------
    def draw_actor_sleep(actor, x, y, width = 124)
    draw_gauge(x, y, width, actor.sleep_rate, hp_gauge_color1, hp_gauge_color2)
    change_color(system_color)
    draw_text(x-17, y, 124, line_height, BRAVO_HTS::HTS_NAMES[2])
    draw_current_and_max_values(x, y, width, actor.sleep, actor.sleep_max,
    normal_color, normal_color)
    end
    end

    #================================================= =============================
    # ** Window_Status
    #================================================= =============================

    class Window_Status < Window_Selectable
    #--------------------------------------------------------------------------
    # * Public Instance Variables
    #--------------------------------------------------------------------------
    attr_accessor :info
    #--------------------------------------------------------------------------
    # * Object Initialization
    #--------------------------------------------------------------------------
    alias bravo_hts_initialize initialize
    def initialize(actor)
    bravo_hts_initialize(actor)
    @info = 0
    end
    #--------------------------------------------------------------------------
    # * Draw Block 2
    #--------------------------------------------------------------------------
    def draw_block2(y)
    draw_actor_face(@actor, 8, y)
    draw_basic_info(136, y)
    if @info == 1
    draw_hts_info(304, y)
    else
    draw_exp_info(304, y)
    end
    draw_press_shift(0, y - line_height)
    end
    #--------------------------------------------------------------------------
    # * Draw HTS Information
    #--------------------------------------------------------------------------
    def draw_hts_info(x, y)
    draw_actor_hunger(@actor, x+17, y) if BRAVO_HTS::HTS_USE[0] == true
    if BRAVO_HTS::HTS_USE[0] == false
    draw_actor_thirst(@actor, x+17, y) if BRAVO_HTS::HTS_USE[1] == true
    else
    draw_actor_thirst(@actor, x+17, y+line_height) if BRAVO_HTS::HTS_USE[1] == true
    end
    if BRAVO_HTS::HTS_USE[0] == false || BRAVO_HTS::HTS_USE[1] == false
    draw_actor_sleep(@actor, x+17, y+line_height) if BRAVO_HTS::HTS_USE[2] == true
    else
    draw_actor_sleep(@actor, x+17, y+line_height*2) if BRAVO_HTS::HTS_USE[2] == true
    end
    end
    #--------------------------------------------------------------------------
    # * Draw Press Shift
    #--------------------------------------------------------------------------
    def draw_press_shift(x, y)
    text = "Press SHIFT to view more information."
    draw_text(x, y, 520, line_height, text, 2)
    end
    end

    #================================================= =============================
    # ** Window_HTS
    #================================================= =============================

    class Window_HTS < Window_Base
    #--------------------------------------------------------------------------
    # * Object Initialization
    #--------------------------------------------------------------------------
    def initialize(x, y)
    super(x, y, 165, window_height)
    self.opacity = BRAVO_HTS::HTS_HUD_OPACITY
    refresh
    end
    #--------------------------------------------------------------------------
    # * Get Window Width
    #--------------------------------------------------------------------------
    def window_height
    n = 0
    if BRAVO_HTS::HTS_USE[0] == true
    n += 1
    end
    if BRAVO_HTS::HTS_USE[1] == true
    n += 1
    end
    if BRAVO_HTS::HTS_USE[2] == true
    n += 1
    end
    return fitting_height(n)
    end
    #--------------------------------------------------------------------------
    # * Refresh
    #--------------------------------------------------------------------------
    def refresh
    contents.clear
    actor = $game_party.leader
    draw_actor_hunger(actor, 17, 0) if BRAVO_HTS::HTS_USE[0] == true
    if BRAVO_HTS::HTS_USE[0] == false
    draw_actor_thirst(actor, 17, 0) if BRAVO_HTS::HTS_USE[1] == true
    else
    draw_actor_thirst(actor, 17, line_height) if BRAVO_HTS::HTS_USE[1] == true
    end
    if BRAVO_HTS::HTS_USE[0] == false || BRAVO_HTS::HTS_USE[1] == false
    draw_actor_sleep(actor, 17, line_height) if BRAVO_HTS::HTS_USE[2] == true
    else
    draw_actor_sleep(actor, 17, line_height*2) if BRAVO_HTS::HTS_USE[2] == true
    end
    end
    end

    #================================================= =============================
    # ** Scene_Map
    #================================================= =============================

    class Scene_Map < Scene_Base
    #--------------------------------------------------------------------------
    # * Termination Processing
    #--------------------------------------------------------------------------
    alias bravo_hts_terminate terminate
    def terminate
    if BRAVO_HTS::HTS_HUD_BACK != ""
    @hts_view.dispose
    end
    bravo_hts_terminate
    end
    #--------------------------------------------------------------------------
    # * Frame Update
    #--------------------------------------------------------------------------
    alias bravo_hts_update update
    def update
    bravo_hts_update
    if $game_switches[BRAVO_HTS::HTS_HUD_SWITCH] == true
    @hts_window.show
    if BRAVO_HTS::HTS_HUD_BACK != ""
    @hts_hud.visible = true
    end
    @hts_window.refresh
    else
    @hts_window.hide
    if BRAVO_HTS::HTS_HUD_BACK != ""
    @hts_hud.visible = false
    end
    end
    end
    #--------------------------------------------------------------------------
    # * Create All Windows
    #--------------------------------------------------------------------------
    alias bravo_hts_create_all_windows create_all_windows
    def create_all_windows
    bravo_hts_create_all_windows
    @hts_window = Window_HTS.new(BRAVO_HTS::HTS_HUD_X, BRAVO_HTS::HTS_HUD_Y)
    @hts_window.hide
    if BRAVO_HTS::HTS_HUD_BACK != ""
    @hts_hud = Sprite.new
    @hts_hud.bitmap = Cache.system(BRAVO_HTS::HTS_HUD_BACK)
    @hts_hud.x = BRAVO_HTS::HTS_HUD_X
    @hts_hud.y = BRAVO_HTS::HTS_HUD_Y
    @hts_hud.visible = false
    end
    end
    end

    #================================================= =============================
    # ** Scene_Status
    #================================================= =============================

    class Scene_Status < Scene_MenuBase
    #--------------------------------------------------------------------------
    # * Frame Update
    #--------------------------------------------------------------------------
    def update
    super
    if Input.trigger?(:SHIFT)
    if @status_window.info == 0
    @status_window.info = 1
    elsif @status_window.info == 1
    @status_window.info = 0
    end
    @status_window.refresh
    end
    end
    end

    #================================================= =============================
    # ** Scene_Battle
    #================================================= =============================

    class Scene_Battle < Scene_Base
    #--------------------------------------------------------------------------
    # * Processing at End of Action
    #--------------------------------------------------------------------------
    alias bravo_hts_process_action_end process_action_end
    def process_action_end
    if @subject.is_a?(Game_Actor)
    @subject.check_death
    end
    bravo_hts_process_action_end
    end
    end
    Последний раз редактировалось Got2me; 25.07.2017 в 19:46.

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