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Тема: Аддоны к Глобальные Настройки (Extended Settings)

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  1. #3

    По умолчанию Дополнение для Время/Дата

    Дополнение для Время/Дата
    Автор: Я (Денис Кузнецов)
    Версия: 2.0 от 17.10.15
    Тип: Добавляющий возможности

    Скриншоты:
    Спойлер Скриншоты:


    Зависимости:
    Глобальные Настройки: минимальная версия 2.0
    Время/Дата: минимальная версия 6.0

    Необязательные зависимости:
    Погода (Game Weather): минимальная версия 3.0

    Данное дополнение позволяет настроить скрипт Время/Дата, а также скрипт Погода (опционально)

    Спойлер Код:
    Код:
    =begin
    ###############################################################################
    #                                                                             #
    #          								Аддон к Extended Settings                           #
    #                                                                             #
    ###############################################################################	
    	
    Автор: Денис Кузнецов (http://vk.com/id8137201)
    Группа ВК: https://vk.com/scriptsrpgmakervxace
    Зависимости:
    Game Time (Время/Дата) by Denis Kyznetsov (версия 6.0)
    Extended_Settings (Глобальные настройки) by Denis Kyznetsov (версия 2.0)
    
    Необязательная зависимость: Game Weather (Погода) by Denis Kyznetsov (версия 3.0)
    
    Установка: разместить ниже зависимостей
    
    У данного скрипта нет никаких настроек. Установите и используйте.
    
    =end
    
    $Extended_Settings_Command_List.push({ :command_name => "Время/Дата", :command_symbol => :den_kyz_game_time_settings_command_symbol, 
    		:method => :den_kyz_game_time_extended_settings_method, :enabled => true, :author => "Денис Кузнецов", :version => "2.0", :date => "17.10.15", 
    		:description => "Настройка скрипта Время/Дата и\nПогода для VX ACE" })
    
    module Game_Time_Extended_Settings
    	
    	MAIN_COMMAND_LIST = ["Время/Дата", "Погода"]
    	
    	GAME_TIME_COMMAND_LIST = ["Время", "Дата", "Освещение", "Скорость времени", "Обновление времени"]
    	
    	GAME_WEATHER_COMMAND_LIST = ["Изменить погоду", "Остановить погоду", "Лимит погоды", "Сила погоды", "Погода в бою"]
    	
    	GAME_TIME_CLOCK = {
    		:x => Graphics.width * 2 / 5,
    		:y => 0,
    		:width => Graphics.width * 3 / 5,
    		:height => 72,
    		:custom_clock_time => ["Час", ":", "Минуты"]
    		}
    	
    end # module Game_Time_Extended_Settings
    
    class Extended_Settings_Scene < Scene_Base
    	
    	def den_kyz_game_time_extended_settings_method
    		SceneManager.call(Game_Time_Extended_Settings_Scene) if $imported["DenKyz_Game_Time"]
    	end
    	
    end # class Extended_Settings_Scene < Scene_Base
    
    class Game_Time_Extended_Settings_Scene < Scene_Base
    	
    	include Game_Time_Settings
    	
    	def start
    		super
    		create_main_command_window
    		create_info_window
    		create_control_command_window
    		create_game_time_window
    	end
    	
    	def create_main_command_window
    		@create_main_command_window = Game_Time_Extended_Settings_Main_Command_Window.new
    		@create_main_command_window.set_handler(:cancel, method(:return_scene))
    		@create_main_command_window.set_handler(:ok, method(:activate_control_window))
    	end
    	
    	def create_info_window
    		dispose_info_window
    		@create_info_window = Game_Time_Extended_Settings_Info_Window.new(@create_main_command_window)
    	end
    	
    	def create_control_command_window
    		@create_control_command_window = Game_Time_Extended_Settings_Control_Command_Window.new(@create_main_command_window)
    		@create_control_command_window.deactivate
    		@create_control_command_window.set_handler(:cancel, method(:deactivate_control_window))
    		@create_control_command_window.set_handler(:ok, method(:activate_process_window))
    	end
    	
    	def create_process_command_window
    		dispose_process_command_window
    		@create_process_command_window = Game_Time_Extended_Settings_Process_Command_Window.new(@create_main_command_window, @create_control_command_window)
    		@create_process_command_window.set_handler(:cancel, method(:deactivate_process_command_window))
    		@create_process_command_window.set_handler(:change_game_time, method(:change_game_time))
    		@create_process_command_window.set_handler(:change_game_date, method(:change_game_date))
    		@create_process_command_window.set_handler(:use_khas_day_light, method(:change_use_khas_day_light))
    		@create_process_command_window.set_handler(:static_light_hour, method(:change_static_light_hour))
    		@create_process_command_window.set_handler(:time_speed, method(:change_time_speed))
    		@create_process_command_window.set_handler(:time_update, method(:change_time_update))
    		@create_process_command_window.set_handler(:change_game_weather_type, method(:change_game_weather_type))
    		@create_process_command_window.set_handler(:stop_game_weather, method(:stop_game_weather))
    		@create_process_command_window.set_handler(:change_game_weather_limit, method(:change_game_weather_limit))
    		@create_process_command_window.set_handler(:change_game_weather_power, method(:change_game_weather_power))
    		@create_process_command_window.set_handler(:change_game_weather_in_battle, method(:change_game_weather_in_battle))
    	end
    	
    	def create_game_time_window
    		@create_game_time_window = Game_Time_Window.new(Game_Time_Extended_Settings::GAME_TIME_CLOCK)
    	end	
    	
    	def activate_control_window
    		@create_main_command_window.deactivate
    		@create_control_command_window.activate
    	end
    	
    	def deactivate_control_window
    		@create_main_command_window.activate
    		@create_control_command_window.select(0)
    		@create_control_command_window.deactivate
    	end
    	
    	def activate_process_window
    		dispose_info_window
    		@create_control_command_window.deactivate
    		create_process_command_window
    	end
    	
    	def deactivate_process_command_window
    		if @create_process_command_window.layer == 0
    			@create_control_command_window.activate
    			create_info_window
    			dispose_process_command_window
    		else
    			@create_process_command_window.layer = 0
    		end
    	end
    	
    	def dispose_info_window
    		return if @create_info_window.nil?
    		@create_info_window.dispose
    		@create_info_window = nil
    	end
    	
    	def dispose_process_command_window
    		return if @create_process_command_window.nil?
    		@create_process_command_window.dispose
    		@create_process_command_window = nil
    	end
    	
    	def change_game_time
    		sec = @create_process_command_window.sec
    		min = @create_process_command_window.min
    		hour = @create_process_command_window.hour
    		day = $Game_Time.day
    		dayweek = $Game_Time.dayweek + 1
    		month = $Game_Time.month + 1
    		year = $Game_Time.year
    		$Game_Time.set_time(sec, min, hour, day, dayweek, month, year)
    		deactivate_process_command_window
    	end
    	
    	def change_game_date
    		sec = $Game_Time.sec
    		min = $Game_Time.min
    		hour = $Game_Time.hour
    		day = @create_process_command_window.day
    		dayweek = @create_process_command_window.dayweek + 1
    		month = @create_process_command_window.month + 1
    		year = @create_process_command_window.year
    		$Game_Time.set_time(sec, min, hour, day, dayweek, month, year)
    		deactivate_process_command_window
    	end
    	
    	def change_use_khas_day_light
    		Game_Time_Functions.setup_use_khas_day_light(@create_process_command_window.use_khas_day_light)
    		@create_process_command_window.layer = 1
    	end
    	
    	def change_static_light_hour
    		$Game_Time_Tint.static_light_hour = @create_process_command_window.static_light_hour
    		deactivate_process_command_window
    		deactivate_process_command_window if GAME_TIME_KHAS_LIGHT && GAME_TIME_KHAS_LIGHT_SWITCH != -1
    	end
    	
    	def change_time_speed
    		$Game_Time.time_speed = @create_process_command_window.time_speed
    		deactivate_process_command_window
    	end
    	
    	def change_time_update
    		$Game_Time.time_update = @create_process_command_window.time_update
    		deactivate_process_command_window
    	end
    	
    	def change_game_weather_type
    		$Game_Weather.weather[@create_process_command_window.game_weather_cursor].type = @create_process_command_window.game_weather_type
    		deactivate_process_command_window
    	end
    	
    	def stop_game_weather
    		$Game_Weather.dispose_weather($Game_Weather.weather[@create_process_command_window.game_weather_cursor])
    		deactivate_process_command_window
    	end
    	
    	def change_game_weather_limit
    		$GAME_WEATHER_LIMIT = @create_process_command_window.game_weather_limit
    		deactivate_process_command_window
    	end
    	
    	def change_game_weather_power
    		$GAME_WEATHER_POWER = @create_process_command_window.game_weather_power
    		deactivate_process_command_window
    	end
    	
    	def change_game_weather_in_battle
    		$GAME_WEATHER_IN_BATTLE = @create_process_command_window.game_weather_in_battle
    		deactivate_process_command_window
    	end
    	
    end # class Game_Time_Extended_Settings_Scene < Scene_Base
    
    class Game_Time_Extended_Settings_Main_Command_Window < Window_Command
    	
    	include Game_Time_Extended_Settings
    	
    	def initialize
    		super(0, 0)
    	end
    	
    	def window_width
    		Graphics.width * 2 / 5
    	end
    	
    	def window_height
    		line_height * 3
    	end
    	
    	def make_command_list
    		MAIN_COMMAND_LIST.each do |index|
    			add_command(index, :ok)
    		end
    	end
    	
    end # class Game_Time_Settings_Command_Window < Window_Command
    
    class Game_Time_Extended_Settings_Info_Window < Window_Base
    	
    	def initialize(create_main_command_window)
    		@create_main_command_window = create_main_command_window
    		super(Graphics.width * 2 / 5, 72, Graphics.width * 3 / 5, Graphics.height - 72)
    	end
    	
    	def update
    		return if @create_main_command_window_last_index == @create_main_command_window.index
    		@create_main_command_window_last_index = @create_main_command_window.index
    		contents.clear
    		case @create_main_command_window.index
    		when 0
    			text = "Здесь можно изменить время и\nдату, а также управлять\nосвещением, скоростью времени\nи обновлением времени"
    		when 1
    			text = "Здесь можно изменять настройки погоды\nизменять текущую погоду,\nуправлять лимитом, силой и\nбитвой"
    		end
    		draw_text_ex(0, contents_height / 3, text)
    	end
    	
    end # class Game_Time_Extended_Settings_Info_Window < Window_Base
    
    class Game_Time_Extended_Settings_Control_Command_Window < Window_Command
    	
    	include Game_Time_Extended_Settings
    	
    	def initialize(create_main_command_window)
    		@create_main_command_window = create_main_command_window
    		super(0, line_height * 3)
    	end
    	
    	def window_width
    		Graphics.width * 2 / 5
    	end
    	
    	def window_height
    		Graphics.height - line_height * 3
    	end
    	
    	def make_command_list
    		command_list = []
    		case @create_main_command_window.index
    		when 0
    			command_list = GAME_TIME_COMMAND_LIST
    		when 1
    			command_list = GAME_WEATHER_COMMAND_LIST if $imported["DenKyz_Game_Weather"]
    		end
    		command_list.each do |index|
    			add_command(index, :ok)
    		end
    	end
    	
    	def update
    		super
    		# если мы перемещаемся по окну команд, то обновляем окно контроля
    		return if @create_main_command_window_last_index == @create_main_command_window.index
    		@create_main_command_window_last_index = @create_main_command_window.index
    		refresh
    	end
    	
    end # class Game_Time_Extended_Settings_Control_Command_Window < Window_Command
    
    class Game_Time_Extended_Settings_Process_Command_Window < Window_Command
    	
    	include Game_Date_Settings, Game_Time_Settings
    	
    	attr_reader :layer
    	attr_reader :sec
    	attr_reader :min
    	attr_reader :hour
    	attr_reader :day
    	attr_reader :dayweek
    	attr_reader :month
    	attr_reader :year
    	attr_reader :use_khas_day_light
    	attr_reader :static_light_hour
    	attr_reader :time_speed
    	attr_reader :time_update
    	attr_reader :game_weather_cursor
    	attr_reader :game_weather_type
    	attr_reader :game_weather_limit
    	attr_reader :game_weather_power
    	attr_reader :game_weather_in_battle
    	
    	def initialize(create_main_command_window, create_control_command_window)
    		@create_main_command_window = create_main_command_window
    		@create_control_command_window = create_control_command_window
    		@layer = 0 # какой уровень команд отображать
    		setup_all_variables
    		super(Graphics.width * 2 / 5, line_height * 3)
    	end
    	
    	def setup_all_variables
    		@sec = $Game_Time.sec
    		@min = $Game_Time.min
    		@hour = $Game_Time.hour
    		@day = $Game_Time.day
    		@dayweek = $Game_Time.dayweek % GAME_TIME_DAYS_WEEK.size
    		@month = $Game_Time.month
    		@year = $Game_Time.year
    		@use_khas_day_light = $GAME_TIME_USE_KHAS_DAY_LIGHT
    		@static_light_hour = $Game_Time_Tint.static_light_hour
    		@time_speed = $Game_Time.time_speed
    		@time_update = $Game_Time.time_update
    		if $imported["DenKyz_Game_Weather"]
    			@game_weather_cursor = 0
    			@game_weather_type = 0
    			@game_weather_type = $Game_Weather.weather[@game_weather_cursor].type if $Game_Weather.weather != []
    			@game_weather_limit = $GAME_WEATHER_LIMIT
    			@game_weather_power = $GAME_WEATHER_POWER
    			@game_weather_in_battle = $GAME_WEATHER_IN_BATTLE
    		end
    	end
    	
    	def layer=(layer)
    		@layer = layer
    		refresh
    		activate
    	end
    	
    	def alignment
    		1
    	end
    	
    	def window_width
    		Graphics.width * 3 / 5
    	end
    	
    	def window_height
    		Graphics.height - line_height * 3
    	end
    	
    	def item_rect(index)
    		rect = Rect.new
    		rect.width = item_width / 2
    		rect.height = item_height
    		rect.x = contents_width - rect.width
    		rect.y = index / col_max * item_height
    		rect.y += line_height if @layer == 0 && @create_main_command_window.index == 0 && @create_control_command_window.index == 2 && GAME_TIME_KHAS_LIGHT && GAME_TIME_KHAS_LIGHT_SWITCH != -1
    		rect.y += line_height if @layer == 0 && @create_main_command_window.index == 1 && @create_control_command_window.index == 4
    		rect
    	end
    	
    	def make_command_list
    		case @create_main_command_window.index
    		when 0
    			case @create_control_command_window.index
    			when 0
    				add_command(@hour.to_s, :change_game_time)
    				add_command(@min.to_s, :change_game_time)
    				add_command(@sec.to_s, :change_game_time)
    			when 1
    				add_command(@day.to_s, :change_game_date)
    				add_command(GAME_TIME_DAYS_WEEK[@dayweek], :change_game_date)
    				add_command(GAME_TIME_MONTHS[@month], :change_game_date)
    				add_command(@year.to_s, :change_game_date)
    			when 2
    				if @layer == 0 && GAME_TIME_KHAS_LIGHT && GAME_TIME_KHAS_LIGHT_SWITCH != -1
    					add_command(@use_khas_day_light ? "Да" : "Нет", :use_khas_day_light)
    				else
    					add_command(@static_light_hour.to_s, :static_light_hour)
    				end
    			when 3
    				add_command(@time_speed.to_s, :time_speed)
    			when 4
    				add_command(@time_update ? "Да" : "Нет", :time_update)
    			end
    		when 1
    			case @create_control_command_window.index
    			when 0
    				return if $Game_Weather.weather == []
    				add_command($Game_Weather.weather[@game_weather_cursor].name, :change_game_weather_type)
    				add_command($Game_Weather.weather[@game_weather_cursor].power.to_s, :change_game_weather_type, false)
    				add_command(@game_weather_type.to_s, :change_game_weather_type)
    			when 1
    				return if $Game_Weather.weather == []
    				add_command($Game_Weather.weather[@game_weather_cursor].name, :stop_game_weather)
    				add_command($Game_Weather.weather[@game_weather_cursor].power.to_s, :stop_game_weather, false)
    				add_command(@game_weather_type.to_s, :stop_game_weather, false)
    			when 2
    				add_command(@game_weather_limit.to_s, :change_game_weather_limit)
    			when 3
    				add_command(@game_weather_power.to_s, :change_game_weather_power)
    			when 4
    				add_command(@game_weather_in_battle ? "Вкл." : "Выкл.", :change_game_weather_in_battle)
    			end
    		end
    	end
    	
    	def refresh
    		super
    		case @create_main_command_window.index
    		when 0
    			case @create_control_command_window.index
    			when 0
    				draw_text_ex(0, 0, "Часы")
    				draw_text_ex(0, line_height, "Минуты")
    				draw_text_ex(0, line_height * 2, "Секунды")
    			when 1
    				draw_text_ex(0, 0, "День")
    				draw_text_ex(0, line_height, "День недели")
    				draw_text_ex(0, line_height * 2, "Месяц")
    				draw_text_ex(0, line_height * 3, "Год")
    			when 2
    				if @layer == 0 && GAME_TIME_KHAS_LIGHT && GAME_TIME_KHAS_LIGHT_SWITCH != -1
    					draw_text_ex(0, 0, "Использовать переключатель\nсвета Khas ?")
    				else
    					draw_text_ex(0, 0, "Час освещения")
    					draw_text_ex(0, line_height, "-1, чтобы не устанавливать")
    				end
    			when 3
    				draw_text_ex(0, 0, "Скорость")
    			when 4
    				draw_text_ex(0, 0, "Обновление")
    			end
    		when 1
    			case @create_control_command_window.index
    			when 0..1
    				draw_text_ex(0, 0, "Имя погоды")
    				draw_text_ex(0, line_height, "Сила погоды")
    				draw_text_ex(0, line_height * 2, "Тип погоды")
    			when 2
    				draw_text_ex(0, 0, "Лимит погоды")
    			when 3
    				draw_text_ex(0, 0, "Сила погоды")
    			when 4
    				draw_text_ex(0, 0, "Использовать отображение\nпогоды в бою ?")
    			end
    		end
    	end
    	
    	def cursor_right(wrap = false)
    		case @create_main_command_window.index
    		when 0
    			case @create_control_command_window.index
    			when 0
    				increase_time
    			when 1
    				increase_date
    			when 2
    				if @layer == 0 && GAME_TIME_KHAS_LIGHT && GAME_TIME_KHAS_LIGHT_SWITCH != -1
    					change_use_khas_day_light
    				else
    					increase_light_hour
    				end
    			when 3
    				increase_time_speed
    			when 4
    				change_time_update
    			end
    		when 1
    			case @create_control_command_window.index
    			when 0
    				increase_game_weather_cursor if index == 0
    				increase_game_weather_type if index == 2
    			when 1
    				increase_game_weather_cursor
    			when 2
    				increase_game_weather_limit
    			when 3
    				increase_game_weather_power
    			when 4
    				change_game_weather_in_battle
    			end
    		end
    		refresh
    	end
    	
    	def cursor_left(wrap = false)
    		case @create_main_command_window.index
    		when 0
    			case @create_control_command_window.index
    			when 0
    				decrease_time
    			when 1
    				decrease_date
    			when 2
    				if @layer == 0 && GAME_TIME_KHAS_LIGHT && GAME_TIME_KHAS_LIGHT_SWITCH != -1
    					change_use_khas_day_light
    				else
    					decrease_light_hour
    				end
    			when 3
    				decrease_time_speed
    			when 4
    				change_time_update
    			end
    		when 1
    			case @create_control_command_window.index
    			when 0
    				decrease_game_weather_cursor if index == 0
    				decrease_game_weather_type if index == 2
    			when 1
    				decrease_game_weather_cursor
    			when 2
    				decrease_game_weather_limit
    			when 3
    				decrease_game_weather_power
    			when 4
    				change_game_weather_in_battle
    			end
    		end
    		refresh
    	end
    	
    	def cursor_pagedown
    		5.times { cursor_right }
    	end
    	
    	def cursor_pageup
    		5.times { cursor_left }
    	end
    	
    	def increase_time
    		case index
    		when 0
    			@hour += 1
    			@hour = @hour % GAME_TIME_HOURS_IN_DAY
    		when 1
    			@min += 1
    			@min = @min % GAME_TIME_MINUTES_IN_HOUR
    		when 2
    			@sec += 1
    			@sec = @sec % GAME_TIME_SECONDS_IN_MINUTE
    		end
    	end
    	
    	def decrease_time
    		case index
    		when 0
    			@hour -= 1
    			@hour = GAME_TIME_HOURS_IN_DAY - 1 if @hour < 0
    		when 1
    			@min -= 1
    			@min = GAME_TIME_MINUTES_IN_HOUR - 1 if @min < 0
    		when 2
    			@sec -= 1
    			@sec = GAME_TIME_SECONDS_IN_MINUTE - 1 if @sec < 0
    		end
    	end
    	
    	def increase_date
    		case index
    		when 0
    			@day += 1
    			@day = @day % (GAME_TIME_DAYS[@month] + 1)
    			@day = 1 if @day == 0
    		when 1
    			@dayweek += 1
    			@dayweek = @dayweek % GAME_TIME_DAYS_WEEK.size
    		when 2
    			@month += 1
    			@month = @month % GAME_TIME_MONTHS.size
    		when 3
    			@year += 1
    		end
    	end
    	
    	def decrease_date
    		case index
    		when 0
    			@day -= 1
    			@day = GAME_TIME_DAYS[@month] if @day < 1
    		when 1
    			@dayweek -= 1
    			@dayweek = GAME_TIME_DAYS_WEEK.size - 1 if @dayweek < 0
    		when 2
    			@month -= 1
    			@month = GAME_TIME_MONTHS.size - 1 if @month < 0
    		when 3
    			@year -= 1
    			@year = 0 if @year < 0
    		end
    	end
    	
    	def change_use_khas_day_light
    		@use_khas_day_light = !@use_khas_day_light
    	end
    	
    	def increase_light_hour
    		@static_light_hour += 1
    		@static_light_hour = -1 if @static_light_hour == GAME_TIME_HOURS_IN_DAY
    	end
    	
    	def decrease_light_hour
    		@static_light_hour -= 1
    		@static_light_hour = GAME_TIME_HOURS_IN_DAY - 1 if @static_light_hour < -1
    	end
    	
    	def increase_time_speed
    		@time_speed += 1
    		@time_speed = [1, @time_speed % 121].max
    	end
    	
    	def decrease_time_speed
    		@time_speed -= 1
    		@time_speed = 120 if @time_speed < 1
    	end
    	
    	def change_time_update
    		@time_update = !@time_update
    	end
    	
    	def increase_game_weather_cursor
    		@game_weather_cursor += 1
    		@game_weather_cursor = @game_weather_cursor % $Game_Weather.weather.size
    		@game_weather_type = $Game_Weather.weather[@game_weather_cursor].type
    	end
    	
    	def decrease_game_weather_cursor
    		@game_weather_cursor -= 1
    		@game_weather_cursor = @game_weather_cursor % $Game_Weather.weather.size
    		@game_weather_type = $Game_Weather.weather[@game_weather_cursor].type
    	end
    	
    	def increase_game_weather_type
    		@game_weather_type += 1
    		@game_weather_type = @game_weather_type % (17 + Game_Weather_Settings::GAME_WEATHER_CUSTOM_TYPES.size)
    	end
    	
    	def decrease_game_weather_type
    		@game_weather_type -= 1
    		@game_weather_type = @game_weather_type % (17 + Game_Weather_Settings::GAME_WEATHER_CUSTOM_TYPES.size)
    	end
    	
    	def increase_game_weather_limit
    		@game_weather_limit += 1
    	end
    	
    	def decrease_game_weather_limit
    		@game_weather_limit -= 1
    		@game_weather_limit = 1 if @game_weather_limit < 1
    	end
    	
    	def increase_game_weather_power
    		@game_weather_power += 1
    	end
    	
    	def decrease_game_weather_power
    		@game_weather_power -= 1
    		@game_weather_power = 0 if @game_weather_power < 0
    	end
    	
    	def change_game_weather_in_battle
    		@game_weather_in_battle = !@game_weather_in_battle
    	end
    	
    end # class Game_Time_Extended_Settings_Process_Command_Window < Window_Command
    Последний раз редактировалось DK; 17.10.2015 в 16:02. Причина: Обновление

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