Похожий вопрос. Может вы об этом и говорили, но среду вашей ругани и взаимных унижениях я ниче не понял
Есть плагин на разрешение. Надо сделать чтоб например мы в событии вводили скрипт "Screen Height = 700" и высота менялась на 700.

[SPOILER]
//================================================== ===========================
// Yanfly Engine Plugins - Screen Resolution
// ScreenResolution.js
// Version: 1.00
//================================================== ===========================

var Imported = Imported || {};
Imported.ScreenResolution = true;

var Yanfly = Yanfly || {};
Yanfly.ScrRes = Yanfly.ScrRes || {};

//================================================== ===========================
/*:
* @plugindesc v1.00 Change your game's screen resolution to your liking!
* @author Yanfly Engine Plugins
*
* @param Screen Width
* @desc Adjusts the width of the screen. .
* Default: 816
* @default 816
*
* @param Screen Height
* @desc Adjusts the height of the screen. .
* Default: 624
* @default 624
*
* @help
* Adjust the parameters to change the size of how you want your game's
* screen resolution to appear.
*/
//================================================== ===========================

Yanfly.Parameters = PluginManager.parameters('ScreenResolution');

//================================================== ===========================
// Scene_Manager
//================================================== ===========================

SceneManager._screenWidth = Number(Yanfly.Parameters['Screen Width'] || 816);
SceneManager._screenHeight = Number(Yanfly.Parameters['Screen Height'] || 624);
SceneManager._boxWidth = Number(Yanfly.Parameters['Screen Width'] || 816);
SceneManager._boxHeight = Number(Yanfly.Parameters['Screen Height'] || 624);

Yanfly.ScrRes.SceneManager_run = SceneManager.run;
SceneManager.run = function(sceneClass) {
Yanfly.ScrRes.SceneManager_run.call(this, sceneClass);
if (Utils.isMobileDevice()) return;
if (Utils.isMobileSafari()) return;
if (Utils.isAndroidChrome()) return;
var resizeWidth = Graphics.boxWidth - window.innerWidth;
var resizeHeight = Graphics.boxHeight - window.innerHeight;
window.moveBy(-1 * resizeWidth / 2, -1 * resizeHeight / 2);
window.resizeBy(resizeWidth, resizeHeight);
};

//================================================== ===========================
// End of File
//================================================== ===========================
[/SPOILER]

P.S. не понимаю я как тут спойлеры вставлять