Цитата Сообщение от HopeBree Посмотреть сообщение
пока что лови это
PHP код:
module HB
  module MENU
    ITEM 
"Предметы"
    
STAT "Статус"
    
SAVE "Сохранить"
    
LOAD "Загрузка"
    
EXIT = "Выйти"
    
    
BCKG nil         # nil - убрать фон, :map - карта
  
end
end

class Scene_Menu
  def main
    s1 
HB::MENU::ITEM
    s2 
HB::MENU::STAT
    s3 
HB::MENU::SAVE
    s4 
HB::MENU::LOAD
    s5 
HB::MENU::EXIT
    if 
HB::MENU::BCKG != nil && HB::MENU::BCKG != :map
      
@bg Plane.new
      @
bg.bitmap RPG::Cache.picture(HB::MENU::BCKG)
    
elsif HB::MENU::BCKG == :map
      
@bg Spriteset_Map.new
    
end
    
@command_window Window_Command.new(160, [s1s2s3s4s5])
    @
command_window.64
    
@command_window.144
    
@command_window.index = @menu_index
    
if $game_party.actors.size == 0
      
@command_window.disable_item(0)
      @
command_window.disable_item(1)
      @
command_window.disable_item(2)
    
end
    
if $game_system.save_disabled
      
@command_window.disable_item(2)
    
end
    
@location_window Window_Location.new
    @
location_window.224
    
@location_window.272
    
@steps_window Window_Steps.new
    @
steps_window.400
    
@steps_window.272
    
@status_window Window_M_Status.new
    @
status_window.224
    
@status_window.144
    Graphics
.transition
    loop 
do
      
Graphics.update
      Input
.update
      update
      
if $scene != self
        
break
      
end
    end
    Graphics
.freeze
    
@command_window.dispose
    
@location_window.dispose
    
@steps_window.dispose
    
@status_window.dispose
  end
  def update
    
@command_window.update
    
@location_window.update
    
@steps_window.update
    
@status_window.update
    
if @command_window.active
      update_command
      
return
    
end
  end
  def update_command
    
if Input.trigger?(Input::B)
      
$game_system.se_play($data_system.cancel_se)
      
$scene Scene_Map.new
      return
    
end
    
if Input.trigger?(Input::C)
      if 
$game_party.actors.size == and @command_window.index 4
        $game_system
.se_play($data_system.buzzer_se)
        return
      
end
      
case @command_window.index
      when 0
        $game_system
.se_play($data_system.decision_se)
        
$scene Scene_Item.new
      
when 1
        $game_system
.se_play($data_system.decision_se)
        
$scene Scene_Status.new
      
when 2
        
if $game_system.save_disabled
          $game_system
.se_play($data_system.buzzer_se)
          return
        
end
        $game_system
.se_play($data_system.decision_se)
        
$scene Scene_Save.new
      
when 3
        $game_system
.se_play($data_system.decision_se)
        
$scene Scene_LoadMenu.new
      
when 4
        $game_system
.se_play($data_system.decision_se)
        
Audio.bgm_fade(800)
        
Audio.bgs_fade(800)
        
Audio.me_fade(800)
        
$scene nil
      end
      
return
    
end
  end
end

class Scene_Status
  def update
    
if Input.trigger?(Input::B)
      
$game_system.se_play($data_system.cancel_se)
      
$scene Scene_Menu.new(1)
      return
    
end
  end
end

class Scene_Save Scene_File
  def on_decision
(filename)
    
$game_system.se_play($data_system.save_se)
    
file File.open(filename"wb")
    
write_save_data(file)
    
file.close
    
if $game_temp.save_calling
      $game_temp
.save_calling false
      $scene 
Scene_Map.new
      return
    
end
    $scene 
Scene_Menu.new(2)
  
end
  def on_cancel
    $game_system
.se_play($data_system.cancel_se)
    if 
$game_temp.save_calling
      $game_temp
.save_calling false
      $scene 
Scene_Map.new
      return
    
end
    $scene 
Scene_Menu.new(2)
  
end
end

class Scene_LoadMenu Scene_File
  def initialize
    $game_temp 
Game_Temp.new
    
$game_temp.last_file_index 0
    latest_time 
Time.at(0)
    for 
i in 0..3
      filename 
make_filename(i)
      if 
FileTest.exist?(filename)
        
file File.open(filename"r")
        if 
file.mtime latest_time
          latest_time 
file.mtime
          $game_temp
.last_file_index i
        end
        file
.close
      end
    end
    super
("Which file would you like to load?")
  
end
  def on_decision
(filename)
    
unless FileTest.exist?(filename)
      
$game_system.se_play($data_system.buzzer_se)
      return
    
end
    $game_system
.se_play($data_system.load_se)
    
file File.open(filename"rb")
    
read_save_data(file)
    
file.close
    $game_system
.bgm_play($game_system.playing_bgm)
    
$game_system.bgs_play($game_system.playing_bgs)
    
$game_map.update
    $scene 
Scene_Map.new
  
end
  def on_cancel
    $game_system
.se_play($data_system.cancel_se)
    
$scene Scene_Menu.new(3)
  
end
  def read_save_data
(file)
    
characters Marshal.load(file)
    
Graphics.frame_count Marshal.load(file)
    
$game_system        Marshal.load(file)
    
$game_switches      Marshal.load(file)
    
$game_variables     Marshal.load(file)
    
$game_self_switches Marshal.load(file)
    
$game_screen        Marshal.load(file)
    
$game_actors        Marshal.load(file)
    
$game_party         Marshal.load(file)
    
$game_troop         Marshal.load(file)
    
$game_map           Marshal.load(file)
    
$game_player        Marshal.load(file)
    if 
$game_system.magic_number != $data_system.magic_number
      $game_map
.setup($game_map.map_id)
      
$game_player.center($game_player.x$game_player.y)
    
end
    $game_party
.refresh
  end
end


class Window_Base Window
  def draw_actor_hp
(actorxywidth 208)
    
self.contents.font.color system_color
    self
.contents.draw_text(xy10032"Здоровье: ")
    
self.contents.font.color actor.hp == knockout_color :
      
actor.hp <= actor.maxhp crisis_color normal_color
    self
.contents.draw_text(100y4832actor.hp.to_s2)
    
self.contents.font.color normal_color
    self
.contents.draw_text(148y1232"/"1)
    
self.contents.draw_text(160y4832actor.maxhp.to_s)
  
end
end

class Window_M_Status Window_Base
  def initialize
    super
(00352128)
    
self.contents Bitmap.new(width 32height 32)
    
refresh
  end
  def refresh
    actor 
$game_party.actors[0]
    
draw_actor_graphic(actor2058)
    
draw_actor_class(actor48y)
    
draw_actor_name(actor4832)
    
draw_actor_hp(actorx64)
  
end
end

class Window_Location Window_Base
  def initialize
    super
(0017664)
    
self.contents Bitmap.new(width 32height 32)
    
refresh
  end
  def refresh
    map 
load_data("Data/MapInfos.rxdata")[$game_map.map_id].name
    self
.contents.clear
    self
.contents.font.color normal_color
    self
.contents.draw_text(0014432"#{map}"1)
  
end
end

class Window_Steps Window_Base
  def initialize
    super
(0017664)
    
self.contents Bitmap.new(width 32height 32)
    
refresh
  end
  def refresh
    self
.contents.clear
    self
.contents.font.color system_color
    self
.contents.draw_text(007232"Шагов: "2)
    
self.contents.font.color normal_color
    self
.contents.draw_text(7207232$game_party.steps.to_s)
  
end
end 
а есть арт по главному персонажу?
сделал бы нормальный статус скрин
Что за арт?